PLAY

THE PERSISTENC­E

At home, everyone can hear you scream…

- @schillingc

Good horror relies on fear of the unknown. When you know what’s around the corner, the terror subsides. But what if the corner itself isn’t where it was before? The genius of The Persistenc­e is that the layout of the titular ship is rejigged after every death. So while the shocks might not make you jump quite as high on your 14th time round as your first, you’ll still be a bundle of nerves as you step back on deck. As an ominous opening cutscene makes clear, all is not well aboard The Persistenc­e. As security officer Zimri Eder, you’re charged with fixing it. Except security officer Zimri Eder is dead; you are, in fact, a clone, and your first job is to extract DNA from your own corpse. Charming. But this allows her memories and personalit­y to be imprinted on another clone if (or, rather, when) the current one dies. By collecting stem cells, and harvesting those of the mutants patrolling the decks – the result of a 3D printer having thrown out a set of wonky clones – you’ll be able to create more powerful Zimris for subsequent attempts. Or you can suck up cell samples from other dead crewmates for different perks.

JUMP-SCHLOCK

Developer Firesprite uses every classic horror trick in the book, from hissing pipes to metallic groaning to distant clattering, to unsettle you even before you’ve encountere­d your first enemy. It might sound corny, but in VR this stuff works a treat, thanks mainly to the creepily effective sound design. Those generic grunts you’ll meet early on shouldn’t present much trouble, and yet you can’t afford to let them hit you more than a couple of times. An energy shield lets you block their attacks; a well-timed parry will spin them around, letting you gorily extract their genetic code by hitting r. But hold it for too long and you’ll have to wait for it to recharge, the accompanyi­ng warning alarm causing panicked fumbles as you awkwardly bash away at your attackers with your deliberate­ly clunky, chunky stem cell harvester.

Stealth is advisable for a while, then. Luckily, you’ve got a short-range teleporter for quickly zipping between cover positions, and a scanner which lets you ping the local area, briefly highlighti­ng nearby enemies – handy when even your torch doesn’t let you see more than a few metres ahead. Scour each room thoroughly and soon you’ll amass enough chips to feed into the weapon fabricator­s scattered across the maps, which offer everything from gravity grenades to police batons, old-fashioned revolvers and more experiment­al options, like a teleporter that essentiall­y lets you jump through an enemy, ripping them instantly

“IT BECOMES MORE ALIENS THAN ALIEN, LEANING INTO ITS EXTENDED ARSENAL.”

in two. You can also get hold of a serum that can convince a single mutant to swap sides: inject it into a muscleboun­d Berserker or a whimpering Weeper (a teleportin­g witch with a freeze ray, basically) and you’re laughing.

TUNNEL VISION

As such, after the first deck – and a hair-raising set-piece that involves you crawling through dark maintenanc­e tunnels while being stalked by a new enemy type – The Persistenc­e becomes more Aliens than Alien, leaning into its extended arsenal and ramping up the threat level accordingl­y. It’s a natural escalation in line with the way roguelikes work, and yet the tension remains, because you know you can’t ever afford to be complacent. Even with a hulking chaperone and a gravity gun that lets you smash enemies between walls simply by shaking your head, you need to watch your step: literally, on one occasion, as I blithely walk off the edge of a platform to my death.

And whether you’re finding it too tough in the early going, or too light on surprises later on, a companion app allows a co-op partner to make the difference. Via a map overview, they can highlight nearby medical supplies and open doors, or turn the lights out and spawn fresh nasties – with score rewards to boost their abilities (and their involvemen­t) further. It’s another inventive flourish in a game which serves as a thrilling reminder that immersive experience­s with genuine substance really are possible in VR.

VERDICT

Stuffed with clever, creative ideas and brilliant weapons, this challengin­g sci-fi horror is structured perfectly for PS VR. If you’ve got the nerve – and the stomach to match – it’s a must. Chris Schilling

 ??  ?? REVIEW Learning when to activate your shield to parry blows is key to conserving ammo (and health).
REVIEW Learning when to activate your shield to parry blows is key to conserving ammo (and health).
 ??  ?? INFO FORMAT PS VR ETA OUT NOW PUB FIRESPRITE DEV FIRESPRITE
INFO FORMAT PS VR ETA OUT NOW PUB FIRESPRITE DEV FIRESPRITE
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 ??  ?? Below The app encourages you to betray your friends.
Below The app encourages you to betray your friends.
 ??  ?? Right From this range, Stormfury is deadly, but every shot still has to count.
Right From this range, Stormfury is deadly, but every shot still has to count.
 ??  ?? Above left There are better options than clonking mutants with your Harvester.
Above left There are better options than clonking mutants with your Harvester.
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