PLAY

FAHRENHEIT

DON’T MAKE ME PLAY! Don’t like it. Never tried it. Every month we force one of our team to play their most feared game

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Playing as both murderer and crime scene investigat­or at an apparent occult slaying, the strength of Fahrenheit’s opening was widely lauded at the time of its release. But as a young, broke tween back then, I endeavoure­d to spend my pennies almost exclusivel­y on JRPGs; this interactiv­e film simply passed me by in 2005. And while the tension of working against yourself in that first scene remains compelling more than a decade on, what follows slowly, surely, and then very suddenly slides into the realm of utter nonsense.

I frown my way through an early sequence somewhere between an action film confrontat­ion and a dance-off against gigantic space fleas, unaware I’m only scratching the surface of the game’s ridiculous­ness. I soon fight more than my fair share of Super-Saiyan-style sky battles over a mute McGuffin child, never mind the fact those transparen­t arthropods are left wholly unexplaine­d. Oh, and how could I neglect to mention a particular­ly strenuous QTE sequence where one of my protagonis­ts is attacked by every single piece of furniture in his apartment? I wish I was kidding. I don’t think I’ve ever played something so self-serious that it squanders what few good ideas it has while also sucking the life out of its sillier moments.

As the contrived conclusion dribbles out of a story that’s more plank than branching tree, I feel the last dregs of my own brain dribble out of my ears. And that’s how my story ends. After one too many overlong QTE sequences, I now scream uncontroll­ably whenever I see a copy of Hasbro’s Simon. I’ll never know what a good cinematic adventure looks like or what happened to me that cold night in January in the toilet of an East End restaurant…

I FIGHT MORE THAN MY FAIR SHARE OF SUPER-SAIYAN-STYLE BATTLES OVER A MUTE MCGUFFIN CHILD.

 ??  ?? After hammering u and o, it’s a wonder I don’t have a strain injury. I’m no more endeared to the overlong QTE sequences due to their cheap difficulty and consequent repetition.
After hammering u and o, it’s a wonder I don’t have a strain injury. I’m no more endeared to the overlong QTE sequences due to their cheap difficulty and consequent repetition.
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