PLAY

DON’T MAKE ME PLAY! RAGE

Don’t like it. Never tried it. Every month we force one of our team to play their most feared game

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When Rage came out in 2011, it seemed like the best days of Id – developer of Doom and Quake – were behind it. Worse, coming at a time when postapocal­yptic wastelands shooters were (excuse the pun) all the rage thanks to Borderland­s and Fallout 3, Rage looked like a desperate attempt to stay relevant. So I stuck to Pandora and Megaton One.

Flying into Rage for the first time now, following the recent, unexpected announceme­nt of a sequel, it doesn’t do much to bust my preconcept­ions.

I step out of an Ark bunker – nope, not a Vault, definitely not – where I’ve spent the last century in cryogenic freeze, and straight into a postindust­rial desert filled with bandits, mutants, and ramshackle vehicles.

What awaits me there is essentiall­y a checklist of the features which were starting to dominate games at the time: a string of quests in an open world, offering materials that I can then craft into equipment for future missions.

Underneath the dusty exterior, though, I find the occasional splash of brilliant colour. Its defibrilla­tor, which ties post-death revival to a rhythm minigame. The cars – jumping between shooting and driving sections still feels novel today. And, most importantl­y, some very cool toys to play with, including explosive RC cars and ‘wingsticks’ that lop enemies’ heads off then boomerang back into my hand.

But then I find myself emptying an inexplicab­le quantity of bullets into the Union Jack-tattooed torso of an enemy, and it’s like travelling back in time to a pre-COD era. Rage might not be the derivative wasteland I expected, but to get at its more interestin­g ideas, you have to dig through others which feel cryogenica­lly frozen in Id’s ’90s heyday.

RAGE LOOKED LIKE A DESPERATE ATTEMPT TO STAY RELEVANT.

 ??  ??      One of Rage’s highlights is its enemies, including a bandit tribe of balletic, inexplicab­ly British punks, who parkour off every available piece of furniture as they chase you down.
One of Rage’s highlights is its enemies, including a bandit tribe of balletic, inexplicab­ly British punks, who parkour off every available piece of furniture as they chase you down.
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