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Artistic flare

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See some familiar faces looking unfamiliar­ly good

shelf so they don’t get damaged by Gnasty Gnorc. You know, like his appears to have been. But perhaps one voice across all three games is the logical thing to do. Either way, also on the cast list, there’s a welcome return for Gregg Berger, who voices both Hunter The Cheetah and Ripto.

Similarly, the excellent soundtrack is being completely rerecorded, although not by its original composer, Stewart Copeland. Instead it’s being sympatheti­cally arranged for modern audio standards by the in-house team.

But it’s the visuals that you’ll spend the most time drooling over, and what a visual overhaul it is. In 1998 the original PlayStatio­n did a sterling job of rendering comparativ­ely expansive open spaces as well as impressive­ly animated

characters, translucen­t flames and gorgeously coloured skyboxes, rivalling the 64-bit competitio­n of the time, but it was pushed to its absolute limit in doing so. Playing the original games now, they look as rough as a dragon’s arse compared to modern titles. Remastered for PS4, Spyro’s action now looks like an animated movie as you glide, dash, and roast your way through its fantasy worlds. Initial showings suggest it’s comparable in quality to the Ratchet & Clank remaster, and that’s saying something.

DRAWN TO SCALE

Fans of the old games will be pleased to hear that the Skylanders Spyro character model hasn’t been shoehorned into the old worlds; instead our hero’s been reimagined in superb detail, ensuring his slightly softer original personalit­y is evident in the way he looks. Some of the detailing around his belly is different, and some fans have suggested he’s a little tubbier than they’d like, but considerin­g he’s a new creation, he looks and moves in the way you remember the first game’s Spyro did (even though he didn’t).

He really looks part of the scene he’s in too, thanks to gorgeous lighting and interactiv­e elements like grass swaying as he passes. Dark areas look amazing, and enemies have a real sense of weight as you barge them onto their backs. There’s new detail everywhere, from the smallest things like chicken feathers hanging in the air to the primitive (but beautiful) skyboxes of old, which have been replaced with new, intricatel­y-rendered 3D worlds stretching off into the “REMASTERED FOR PS4, SPYRO’S ACTION NOW LOOKS LIKE AN ANIMATED MOVIE.” distance. Anywhere detail can be added, it has been, whether it’s the castle overlookin­g the hub world of the first game now

actually having textures when you see it in the distance (they were dark days indeed in the late ’90s), or grass catching fire and remaining scorched after he uses his fire attack. There’s also a lovely ‘cheep cheep’ sound

as Spyro gets stunned when he’s hit, and if you leave him alone for too long, he’s got plenty of idle animations to enjoy, one of which has surely been modelled on a cat, as Spyro delicately licks his paw then looks around. Considerin­g Solid Snake barely had eyes on the original PlayStatio­n, let alone a face that moved, Spyro’s fully-articulate­d expression­s were a technical marvel in 1998, but the remake is on another level entirely.

This detail isn’t reserved for the main character, either. All the NPC dragons that you rescue now have unique character models, making for a much more engrossing and believable game world.

Alongside the new character models and rerecorded voices, the cinematic sequences are all-new too, so expect the sheen of quality to remain constant across all elements of the presentati­on. Activision is also promising ‘enhanced reward sequences’, which is interestin­g, but we’ve yet to see what that means in practice.

GOO, BAD, AND UGLY

However. Not all the changes will be embraced by the community. Personal taste will always make some people hate the new character models, but there is a more serious issue that’s been causing a stir, and that’s censorship. It appears that the guns in the Twilight Harbour level have been turned into gloop-shooters, spouting purple goo instead of the yellow blasts of old. They never looked exactly like real bullets, but they certainly weren’t goo. Even Spielberg, who famously replaced guns with walkie-

talkies in his ET remaster said he’d never do it again. It’s a controvers­ial issue anyway, but the reason behind it might be as simple as keeping the age rating down. The old ELSPA rating was 3+, but maybe that wouldn’t be the case now if the game depicts actual guns – the Crash Bandicoot N-Sane Trilogy is a PEGI 7+ and that has a gun-toting boss in it.

What is definitely welcome is the revised control scheme, which has been adapted for modern audiences. In the revamped Trilogy the second analogue stick moves the camera, as opposed to the shoulder buttons of old, which is fine by us. Playing the original games now is – shall we say – confusing when you’re used to the now-ubiquitous twin sticks of the typical modern control scheme. The new Spyro still moves and attacks pretty much identicall­y to his old self, but with a little more precision, and certainly more flair in his animation.

But the new is very much intended to enhance the old, and fans’ nostalgia buttons are going to be pressed mercilessl­y, starting right now, as the team is going so far as to patch in a trailer for the Spyro Trilogy into the Crash Bandicoot: Warped section of the Crash’s N-Sane Trilogy, accessible by inputting a slightly abbreviate­d version of the classic ‘Konami Code’ (namely 8, 2, 2, 2, 4, 6, 4,

6, r). It’s a nod to the original reveal of Spyro The Dragon’s existence which was included as a secret, playable demo in Crash Bandicoot: Warped, back in 1998. Alas, there’s nothing playable this time round, but it’s still a lovely inclusion.

Spyro Reignited Trilogy is getting a physical release, but only the first game will be on the disc – the others are downloads. It’ll cost you £34.99 which, considerin­g buying the three original games secondhand could set you back over £80 in CeX, sounds like a no-brainer. Or should that be Gno-Gbrainer? No, it shouldn’t. That was always weird.

“SPYRO STILL MOVES AND ATTACKS PRETTY MUCH IDENTICALL­Y TO HIS OLD SELF.”

 ??  ?? How good does the train look now? Attacking it is going to be even more of a pleasure.
How good does the train look now? Attacking it is going to be even more of a pleasure.
 ??  ??
 ??  ?? If you leave him idle for a moment, Spyro will do things like stretch and lick his paws. So. Damn. Cute.
If you leave him idle for a moment, Spyro will do things like stretch and lick his paws. So. Damn. Cute.
 ??  ?? The layout is faithful to the beloved original… but the new games look so much better.
The layout is faithful to the beloved original… but the new games look so much better.
 ??  ??
 ??  ?? If you played the original games, you’ll find moving the reworked Spyro feels very familiar.
If you played the original games, you’ll find moving the reworked Spyro feels very familiar.

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