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It’s ’vania mania on PS4

Koji Igarashi talks Bloodstain­ed as a slew of titles releases

- Bloodstain­ed: Ritual Of The Night is out in 2019, and Castlevani­a Requiem now.

WE’RE ABLE TO MAKE FIXES WHILE HEARING THE FANS’ OPINIONS.

06With the recent PS4 release of Castlevani­a Requiem and the upcoming 2019 release of Bloodstain­ed: Ritual Of The Night, we’re trapped in a midpoint between Koji Igarashi’s past and his future – but both are proving to be huge successes for the creator, or perhaps definer, of the Metroidvan­ia genre, and he’s happy to discuss them with us.

The former rerelease from Konami collects together Castlevani­a: Rondo Of Blood (released in the West for the first time), and its direct follow-up, Castlevani­a: Symphony Of The Night, which introduced the now-distinctiv­e open-form exploratio­n approach that helped define Metroidvan­ia as a genre. You uncover new pathways in Dracula’s sprawling castle, push yourself to level up, and constantly unlock new powers to explore previously inaccessib­le areas. Igarashi acted as producer on successors that took cues from SOTN, but big releases in that vein began to taper out. (The Metroidvan­ia genre became the domain of some fantastic indie releases – more on those in a bit.) To continue the tradition, then, Igarashi turned to Kickstarte­r.

NO STAIN, NO GAIN

The Kickstarte­r campaign for Bloodstain­ed: Ritual Of The Night listed $500,000 as its target at its launch back in 2015, but quickly amassed more than $5.5m. Fans were hungry for Igarashi to get back to his roots with a side-on Symphony Of The Night type of game.

And the gamers who love and support Castlevani­a aren’t just helping to fund the game, they’ve helped to shape it too. “I think the major difference between having fans that have direct contact with us versus working behind closed doors is that we hear their opinions during the developmen­t,” Igarashi tell us. “The great part about this is that we’re able to sort of change or make fixes, adjustment­s, while hearing the fans’ opinions.”

Even after creating debatably the best game in the genre, Igarashi is striving for a lot with Bloodstain­ed: Ritual Of The Night. “If we were to say release SOTN today, I think

there’s a lot of parts that would need more improvemen­t in comparison to other games,” he says. “In regards to how we’re improving that with Bloodstain­ed, we’re improving a lot of the responses, the controls – a lot of things that might not have been a problem back then, we want to improve upon that using the same sort of foundation.”

CASTLE-MANIA

As influentia­l as Castlevani­a: Symphony Of The Night was, Igarashi hasn’t let his part in forming a genre go to his head. He’s more than happy to talk about other games, and he tells us the comparison with the Metroidvan­ia genre’s other namesake “is really like an honour for me. That’s something I’m really happy about.” He’s passionate about games – “I loved playing videogames even before joining the industry. I used to mod a lot of games on PC, so that’s what I used to do.”

This year alone has seen many smaller indie developers release games in the Castlevani­a mould. Most are fantastic additions to the PS4 library – we’re thinking of the likes of Chasm, Death’s Gambit, Guacamelee 2, Dead Cells, and Hollow Knight, and even the retro throwback Bloodstain­ed: Curse Of The Moon (a companion to Ritual Of The Night). None of them play exactly like SOTN, but undoubtedl­y most owe it a massive debt for revolution­ising gameplay design. While it might be easy to think you’re getting an overload of the same thing, look a little closer and you’ll find unique twists and features that makes each worth playing. The thing they share is that exciting sense of exploratio­n, of unfurling a space, and slowly gaining mastery over your environmen­t. Even with the involvemen­t from Igarashi-san himself, Bloodstain­ed: Ritual Of The Night is sure to differ in its own ways. 20 years on, the future of the genre that’s inspired so many has never been brighter.

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 ??  ??    While played side-on, Bloodstain­ed ditches pixel art for full 3D.
While played side-on, Bloodstain­ed ditches pixel art for full 3D.
 ??  ??    The stained glass curse on Miriam’s back is slowly turning her into crystal.
The stained glass curse on Miriam’s back is slowly turning her into crystal.

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