PLAY

WORLD IN CONFLICT

- By Georgetown, it’s good

The Division 2’s new Conflict mode – a PvP set across three custom maps and including Skirmish, Team Deathmatch, and Domination game types – reinforces the sequel’s core shooter status.

Playing Skirmish on the game’s Georgetown map – Georgetown is Washington’s older district – is intense and moreish. The map is small but crammed with nooks to hide inside, alleyways to scurry down and everything culminates in a small crossroads overlooked by two rooftops. The closeness of the combat, where you’re often right on top of a rival squad, lends Conflict a distinct Call Of Duty: WWII feel.

In Skirmish mode each team has a set number of respawns, and once a team has used them all it’s game over for that team. It means you’re only as good as your weakest member, and makes in-game revives essential. Lone wolf players will only be putting their squad, and their shot at victory, at risk, if they don’t help their fellow Division agents on the battlefiel­d. As our game evolves we soon learn to divide into pairs, one couple taking to a rooftop to draw fire from the enemy while two scuttle to nearby doorways and snipe the sitting ducks from below. It’s a tactic that pays dividends.

Conflict mode has a separate progressio­n system for gear unlocks, skill levelling, and class upgrades, so dedicated players will really reap the rewards. There’s an effort on Massive’s part to ensure this mode feels essential.

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