PLAY

BORDERLAND­S 2 VR

Has Gearbox hit the Handsome Jackpot?

- @Jim_Crikey

Taking a game that’s over six years old (and ultimately intended as a fourplayer co-op experience) and turning it into a single-player PS VR adventure might sound like an odd decision, like serving up a stale BLT without the B. In virtual reality. Anyway, the idea of being immersed in an FPS in this way is an appealing one; and clearly harder to implement than you might think… Although there have been some necessary tweaks and additions, this is mostly the same Borderland­s 2 we awarded 9/10 when it released on PS3 back in 2012. A quick look at the score on this page will confirm that things aren’t quite that straightfo­rward, though, and not only because this is now a solo experience.

This is a story-heavy FPS with dozens of hours of gameplay, something that already gifts it flashing neon trousers in the VR arena. It has a strong sense of humour, and the jokes work as well today as they did back then. The core gameplay hook is a borderline-obsessive loot mechanic. Defeated enemies drop items, but most of your pickups will come from ransacking countless crates and containers like the heroic kleptomani­ac you are. Most interestin­g of all, the game contains a crazy amount of procedural­ly generated weapon types, often incorporat­ing elemental damage. There’s a “squee!” moment whenever you stumble upon a particular­ly powerful gun.

GUN FISHING

With the game transferre­d to PS VR, we need to consider the fundamenta­ls. To Gearbox’s credit, there’s lots to tinker with in the menu regarding comfort settings, although finding a good balance between smooth controls, decent field of view, and VR comfort is tricky. This is a non-VR peg that doesn’t quite fit the VR hole.

You can play with a DualShock, which is the best option for ease of movement. The game makes you aim with your head however, which A) contribute­s significan­tly to the risk of motion sickness given all the movement necessary during combat, and B) makes opening containers – most of which are at or below waist level – awkward. Dual PS Move controller­s work better. Mastering movement with this control scheme takes longer, but the payoff is more enjoyable shootouts and a smoother experience overall. Teleportat­ion is always an option, but not a great one, especially in the middle of combat. The PS Aim controller would offer the best of both control schemes… but isn’t supported. D’oh!

The addition of a “BAMF Time” ability, which temporaril­y slows down the action, feels like an apology for the slight awkwardnes­s that even the best control setup offers. Certainly, you’ll probably use it more to get your bearings than for any tactical reasons. Persevere, and this is great fun, but not as much fun as the original.

“THIS IS A NON-VR PEG THAT DOESN’T QUITE FIT THE VIRTUAL REALITY HOLE.”

 ??  ?? Not as pretty in VR as you might expect, but the graphics do the job.
Not as pretty in VR as you might expect, but the graphics do the job.
 ??  ?? FORMAT PS VR ETA OUT NOW PUB 2K GAMES DEV GEARBOX SOFTWARE
FORMAT PS VR ETA OUT NOW PUB 2K GAMES DEV GEARBOX SOFTWARE
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