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FINAL FANTASY XIV: SHADOWBRIN­GERS

Why Final Fantasy XIV: Shadowbrin­gers is the next big Final Fantasy, and why you shouldn’t miss out

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Back in November, a little over a week before FFXIV players gathered under the bright lights at its Vegas Fan Fest, fans of the long-running JRPG series had to deal with a spot of disappoint­ment – Final Fantasy XV’s second year of DLC plans was cancelled. Of the four instalment­s announced for 2019, only one will actually release. That means the Novemberan­nounced Final Fantasy XIV: Shadowbrin­gers will be holding up Final Fantasy alone for the year. But, now more than ever, that’s hardly a bad thing. It may be an online game but Shadowbrin­gers is the next big Final Fantasy – and shouldn’t be overlooked by those devoted to the offline games.

Shadowbrin­gers ushers in version 5.0 of the game. But don’t be intimidate­d by that number. Just as the expansion will add masses of new content, it

will also smooth over the playing experience, even for the base game, and those playing through the Free Trial to level 35 (generous, considerin­g Shadowbrin­gers ups the level cap to 80 – if you fancy a go, the trial is available from the PlayStatio­n Store).

2017’s Stormblood made the game a lot less intimidati­ng to play, and Shadowbrin­gers further smooths out the rough edges, combining things like MP and TP into one unified resource, rethinking hotbars yet again so players aren’t dealing with too many abilities at once, and adding things like Barrier informatio­n to character health UI. The developmen­t team members aren’t prepared to rest on their laurels, and are constantly rethinking how to make gameplay accessible.

Considerin­g FFXIV has been around in one form or another since 2010, it’d be natural if it felt bloated to newcomers, but in fact each update has made the game a little bit leaner, simply adding more to enjoy rather than more to slave over. To this day the crossbar in the PS4 version of the game (which is fully crossplay with PC) makes it one of the best-feeling MMORPGs to play on a gamepad – and is a PS4 console exclusive.

TRUST ME

Already, FFXIV is one of the friendlies­t MMORPGs for playing solo. The main storyline stands among the best in the series, and for the most part you can follow it through on your own. While level requiremen­ts for the quests range all the way from 1 to 80 as you follow it through, you won’t spend much time having to grind. If you mainly play through as one main job, you’ll level up alongside the quests without much hassle (though having multiple jobs – essentiall­y classes – couldn’t be simpler in FFXIV).

It’s not until you have to take on the odd dungeon or boss that you need to team up with other players, usually into a party of four. Matchmakin­g is generally pretty quick or easy, and there’s plenty to incentivis­e veteran players to join lower-level queues to help less experience­d people out – for example, extra experience points. It’s far from the MMORPG grind you might be thinking of, and can be enjoyed in a relatively similar way to more traditiona­l Final Fantasy games, just in a world full of other people.

But some of the updates coming to 5.0 alongside Shadowbrin­gers refocus things for those used to solo play yet again – even beyond paring down any MMORPG overcomple­xities (something Square Enix has been consistent­ly great about from new release to new release). The headline here is the new Trust system, which allows players to get some of the game’s NPC characters to come into dungeons to help them out. It’s not meant to replace matchmakin­g for party content wholesale (some of the later dungeons can get quite complicate­d and it would be hard for an AI to keep up), but it takes off a little of of the pressure of playing with experience­d players early on in the game, and is a great way for newcomers to FFXIV to get used to what dungeons and what playing in a party is like.

PLUS SIZE

It’s understand­able that those less familiar with online games may find the prospect of stepping into an online Final Fantasy a little intimidati­ng. But there are many reasons for giving it a go. The art style is gorgeous, and because it’s been worked on for such a long time the world of Eorzea feels like one of the most fleshed-out in any Final Fantasy. It’s bursting with life, and with no shortage of fantastic renditions of your favourite Final Fantasy everything­s – from chocobo to summons, returning monsters, and more.

Your custom character really feels like your own, but still a part of that world, and you’re free to customise them to your heart’s content. The various races you can choose from include many Final Fantasy series favourites. One new race will make its way to the game alongside Shadowbrin­gers,

“EORZEA IS ONE OF THE MOST FLESHED-OUT WORLDS IN FINAL FANTASY.”

with the game’s director, Naoki Yoshida, heavily implying this may be its take on the Viera (Fran’s bunny-esque race from Final Fantasy XII, a game which FFXIV as a whole is somewhat reminiscen­t of).

So important is the story of FFXIV to fans that Shadowbrin­gers has a New Game+ feature, which allows you to play through the main story all over again with your character remaining at their current strength. It’s not yet clear how that will work with using lower-levelled jobs, but it could be a way to give you a different experience from how you played the first time. You can switch between classes in FFXIV at any time simply by changing weapons – it’s within the fiction that your character can follow many different jobs – which means you can experiment a huge deal with how you play without having to juggle new characters and replay quests if you don’t want to. It’s an incredibly approachab­le MMORPG, and it’s only becoming more so over time.

WORLD ORDER

To accommodat­e how much FFXIV is still growing, Square Enix is also tweaking the data servers – essentiall­y adding more. But to accommodat­e, it’s also making it easier than ever to hop between the worlds your characters are bound to, so you can play and hang out with your online friends with less hassle. Simply bolting more on isn’t the dev team’s style with FFXIV. Instead it’s thinking about how to make things consistent­ly approachab­le. Shadowbrin­gers is bringing (ahem) a lot more than just this – a substantia­l continuati­on of the storyline, a heap of new dungeons and high-end raids, new endgame content for crafting and gathering classes, sprawling new areas, a new beast type, and multiple new jobs (yet to be announced, though Blue Mage is coming in a free update preceding Shadowbrin­gers), to name just some.

The takeaway is that Shadowbrin­gers is more than just an update. Free updates with hefty content are regularly added to the game anyway, so when a full expansion comes out it’s a big deal. In many respects, this is a completely new chapter to FFXIV – an entire new game’s worth of content. It’s never been friendlier for newcomers to join, and as a game it’s about as pure, unadultera­ted Final Fantasy joy as you can get.

We’re at the stage now where the game has more than proved itself worthy of the series’ name, and Final Fantasy fans are missing out if they don’t sample the rich fruits of Eorzea. Thankfully, the developmen­t team is aware of the solo-playing fans of the series, and no MMORPG is more welcoming to lone wolves than FFXIV.

Shadowbrin­gers is, ironically, a beacon of light to those looking for a brand-new Final Fantasy to get lost in, and it’s a while since we had one of those. Now’s the time to get involved.

“BRINGS SPRAWLING NEW AREAS, AND A NEW BEAST TYPE, AND NEW JOBS.”

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 ??  ?? New jobs come to Shadowbrin­gers, but Blue Mage is being added beforehand for free.
New jobs come to Shadowbrin­gers, but Blue Mage is being added beforehand for free.
 ??  ?? Final Fantasy XIV has similariti­es with Final Fantasy XII – and Shadowbrin­gers is reintroduc­ing a beast tribe, the Nu Mou, from FFXII.
Final Fantasy XIV has similariti­es with Final Fantasy XII – and Shadowbrin­gers is reintroduc­ing a beast tribe, the Nu Mou, from FFXII.

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