PLAY

ONIMUSHA: WARLORDS

The Onimusha: Warlords producer digs up the past

-

IT FELT LIKE A GOOD TIME TO BRING BACK ONE OF THE MASTERPIEC­ES.

06

Japan’s Sengoku period has provided the backdrop to some great games in recent years, including the Sony-published Nioh and the forthcomin­g Sekiro. But the supernatur­al hack-and-slash Onimusha: Warlords did it in style back in 2001, as we can rediscover in a brand-new remaster, out this month.

“The Sengoku period is popular in Japan too, not just in games but also manga, anime, and so on,” Takayuki Hama tells us. The producer on this remaster, his history with Capcom goes all the way back to the original games, and its sister series Resident Evil. We’re talking about the popularity of the Sengoku era – a bloody period in Japanese history when there was constant warring between smaller states. “There are a lot of works coming out set in that period, so perhaps the influence of those creations has spread globally and influenced other creators.”

There’s definitely an allure to the Sengoku era; tales of great battles, heroism, and betrayals have global appeal. It’s the perfect setting for the supernatur­al elements of Onimusha, where there is so much death. But there’s a beauty to the period too, which Onimusha captures, as perfectly demonstrat­ed in the artwork above – a rare piece from Onimusha’s developmen­t that’s been shared with us for the first time outside of Japan.

WARRING STATES

Hama thinks that part of the series’ lasting appeal is how unabashedl­y Japanese it is. “I would say it makes it more appealing – those who are familiar with the Japanese style of design will find it a positive, while those who aren’t have got so much to discover!” he says. “Having something that piques your curiosity

is a great thing to have in a game.” There’s definitely a lot newcomers to the country’s history can learn.

“I think that there is a certain consistenc­y to the historical setting which means that the only way to bring something new to it is to change your interpreta­tion or perspectiv­e on it, but doing so can make it less universal and potentiall­y make you subject to negativity. It’s a hard thing to incorporat­e into a game’s design,” Hama-san says when we ask about using historical settings, saying it can be important. “When you make a game based in a historical setting you have to do a lot of work to get the world right, and that tends to lead to an increase in the quality of the finished game.”

FUTURE PAST

“Speaking generally, I think that modern technology allows us to bring an 18-year-old game to players today in a way which lets them appreciate the quality of the original game and see that it shines through,” says Hama-san when we get talking about the importance of remasters and remakes. The issue is partially one of preserving a classic and continuing a legacy, but it also shows the core design principles behind some of these older games still pack a lot of bite.

“There were several reasons,” Hama-san tells us when we ask why now was the time to bring back the first Onimusha. “But one big one was that the popularity of games in this genre are on the rise, so it felt like a good time to bring back one of the masterpiec­es of the genre.” It’s true – Onimusha is a masterpiec­e, and of late Capcom has been making its portfolio stronger than ever. Monster Hunter: World and Resident Evil VII were some of the strongest titles in their respective series, and Devil May Cry V is bringing back Capcom’s hack-and-slash legacy in a big way. The first Onimusha came out in 2001 in Japan, and we haven’t had another mainline game since 2006. It’s time another katana stab was taken at it.

Finally we have to ask Hama-san if there might be more Onimusha on the horizon if the remaster does well. The remaster’s producer teases: “If there is a lot of demand from fans, the possibilit­y isn’t zero!” The Onimusha: Warlords remaster is out now on the PlayStatio­n Store.

 ??  ??
 ??  ??    There’s no evidence tentacle samurai really existed, northatthe­ydidn’t.
There’s no evidence tentacle samurai really existed, northatthe­ydidn’t.
 ??  ??    The Resident Evil influence is laid bare in the panic-inducing camera angles.
The Resident Evil influence is laid bare in the panic-inducing camera angles.
 ??  ??

Newspapers in English

Newspapers from Australia