PLAY

VITA, LAUGH, LOVE

To the one that got away, which is also the one we still have close to our hearts – as production winds down, we still have so much love to give Sony’s marvellous little machine

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What does Vita mean?” Kaz Hirai rhetorical­ly asked the audience at E3 2011, as Sony officially revealed what had been codenamed NGP (Next Generation Portable), the true successor to PlayStatio­n Portable. That first PSP had been Sony’s first steps into the handheld market, and the company knew it could push things further. Much further. But what does Vita mean, actually? It’s something we’re still pondering all these years on. “Vita means life,” Hirai continued back in 2011, “and we’re confident that PlayStatio­n Vita will be the first product that truly blurs those lines between PlayStatio­n entertainm­ent and your real life.” With production of the console ending properly this year in 2019, it’s been an eight-year-long, very full life (it launched late 2011 in Japan, and early 2012 in the West).

Despite the end of production, it’s still a console filled with the life essence – that Vita – thanks, quite simply, due to the sheer wealth of excellent games available on the system, from brand-new experience­s that wowed us for the very first time to portable versions of some of the greatest PlayStatio­n games of all time. It was (and is) a console that united the past and the future, and gave us the best of PlayStatio­n to hold in our hands wherever we went.

HARD(WARE) TO FAULT

But it wasn’t just the great games that defined what PlayStatio­n Vita was (though it did have a super line up of launch titles). It was just how much Sony built into the thing. Feature-rich is a term that gets bandied about, but in 2011 PS Vita was a one percenter. Two analogue sticks, a multitouch screen and a touch-pad on the back, Sixaxis motion sensors, and both front-facing and rear

“FEATURE-RICH IS A TERM THAT GETS BANDIED ABOUT, BUT PS VITA WAS A ONE PERCENTER.”

cameras. There was more hardware power crammed into the little thing than you could waggle a Motion Controller at.

The cameras allowed developers to experiment with augmented reality games, and the feature was best used in dedicated games like Media Molecule’s fantastic Tearaway. Later ported to PS4 as Tearaway Unfolded, the team’s expert use of all PS Vita’s little quirks means the original version is nonetheles­s still the best – it oozes charm right into the palms of your hands (so keep some tissues handy). When used properly, the system can still offer something truly special you just can’t get elsewhere.

LIBRARY CARD

That doesn’t mean that all of its greatest games had to squeeze the hardware to be excellent. Right out of the gate PS Vita had a huge

“PS VITA HAD ONE OF THE STRONGEST LAUNCH LINEUPS OF ANY SONY SYSTEM.”

amount of fantastic games, and one of the strongest launch lineups of any Sony system – from first-party titles like Uncharted: Golden Abyss, WipEout 2048, and Gravity Rush to third-party ones such as Rayman Origins, Ultimate Marvel Vs Capcom 3, and Touch My Katamari. Beyond that, PS Vita had, and still has, a library of bona fide classics thanks to its powerhouse hardware, which is

able to play most PS1 and PSP games that are available digitally from the PlayStatio­n Store. That back catalogue alone is a hefty collection of some of the best games PlayStatio­n has ever offered.

While some games, such as Uncharted: Golden Abyss, do prove that you really could make a big-budget feeling experience on the handheld, it is often the small experience­s that truly shine on PS Vita, smaller indie games that you can pick up and play in bursts, like Rogue Legacy, Spelunky, and The Binding Of Isaac. Many of them are crossbuy, meaning buying them once lets you play them across any PlayStatio­n consoles on which they are available.

On top of that, PS Vita is the ideal way to play much longer games you don’t always want to hog the telly for, or fancy picking away at while you commute, ones with a lot of reading like Danganronp­a or big RPG adventures like Final Fantasy or Undertale. PS Vita is a console that always, always is working with you, for you – delivering great videogames at whatever speed you want to go at.

COME NEARER

Besides a Wi-Fi-only model, PS Vita launched with a 3G version that would allow you to connect to the internet on the go via a phone network. Terminated since 2017, the Near app also enabled you to share informatio­n with other players nearby to see what people around you were playing where and swap little items.

At launch you were even able to connect the handheld to your

PS3 to use it as a second screen, or to stream the home console directly to the handheld to play it remotely. You could transfer data between the systems to take saves from PS1 games you’d been playing and continue those on the go. With the release of PS4, the second screen and remote play features only improved, turning it into a system that enhanced the features of your new console when you unboxed it in 2013.

As far as features go, in many ways PS Vita ushered in what we now think of as being ‘the PS4 generation’. More than simply a successor to PSP, it was a link between PS3 and PS4 in terms of streamlini­ng the user experience. Features we now take for granted, like Party – the feature for grouping up with your friends to voice-chat through the UI as opposed to in a particular game – got their start on the handheld. That was a pretty advanced feature, especially for the time. And because Sony was able to see how players interacted using PS Vita, the hardware designers could be confident those features would flourish in the PS4 we all know and love today.

But even today PS Vita is much more than any sort of middle step, or even a side dish. It’s a whole second meal, and the great thing is how well the flavour complement­s the rest of the PlayStatio­n feast. While some features, like Near, are no longer supported, they helped make the console what it is today: a place for innovation, and quite simply superb gaming experience­s. And unlike the most memorable moments of home console gaming, these are experience­s that can happen anywhere: when you’re cosied up in bed, on long-haul internatio­nal flights, or as you wait for a friend on a park bench. So full of goodness is it, that we know we’ll still be playing our PS Vitas for a long time to come, and if you still haven’t tried it all these years on, then there’s still a whole world to explore at your fingertips if you’ll join us.

“FEATURES WE NOW TAKE FOR GRANTED, LIKE PARTY, GOT THEIR START ON THE HANDHELD.”

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 ??  ?? Golden Abyss was the first portable Uncharted. “Vita’s best launch title” we called it in OPM #68.
Golden Abyss was the first portable Uncharted. “Vita’s best launch title” we called it in OPM #68.
 ??  ?? Tilt your PS Vita, and Gravity Rush’s Kat would tumble in the appropriat­e direction.
Tilt your PS Vita, and Gravity Rush’s Kat would tumble in the appropriat­e direction.
 ??  ?? Tearaway made use of PS Vita features like the rear touchscree­n and camera.
Tearaway made use of PS Vita features like the rear touchscree­n and camera.
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