THOSE WHO REMAIN
These streets have no names… or people
“EMBRACES PORTALSTYLE PUZZLES […] YOU NEED TO MAKE USE OF DOORWAYS TO OTHER VERSIONS OF DORMONT.”
Behind the familiar facade of a small US town lies a nasty secret. Look beyond the warm, recognisable Americana of an inviting neon diner sign, tempting you with hot black coffee and sweet cherry pie, and you’ll discover a vicious side that’s sure to have you screaming into your curdled cream.
Edward Turner is an ordinary man who happens upon the town of Dormont and soon wishes he’d stayed away. The twist? This town was created by a demon and is swathed in darkness, its inhabitants locked inside the shadowy, cold streets.
There’s more than a little of Silent Hill about Those Who Remain. But where Konami’s classic leant into its combat and violence, this indie embraces exploration and Portal-style puzzles. To escape the town you need to make use of doorways to other versions of Dormont, but with your actions in one space affecting the other worlds you’re going to need to grapple with some logistical nightmares if you’re to escape this shady prison.
You’ll want to escape too, as you’re not alone. Roaming the streets and corridors of Dormont are unseen creatures – exactly who they are is one of the game’s deeper mysteries. All you need to understand is they’re afraid of light, so sticking to the glow of that diner sign sounds like a plan. Let’s hope it’s not switched off any time soon.
If you’ve been hankering after Silent Hill then Those Who Remain could fill that eerie, horrorshaped hole in your life.