PLAY

ATOMIC HEART

Strange Soviet shooter makes a Marxman of you

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Peeking from between wrecked cars and overgrown fronds, we measure up whether the target’s worth the bullets. We’re a special agent known only as P-3, working for the KGB in a parallel universe in which the Soviet Union never broke apart. It’s a world in which the technical revolution marched on, knee-deep in communism and a paranoid imperialis­m fearful of Western powers… and one that entertains P-3’s taste for personalis­ed, stylish gloves, apparently. Bipedal machines, each one sporting a circular-saw crest protruding between their eyes, waddle in a uniform line beside the field agent. We see them but, thankfully, they don’t seem to notice us. They’d be almost cute if we didn’t know how murderous they were. As they pass, disappeari­ng between suspended billows of liquid and goodness knows what else, we keep our head down and dart out of cover.

Popping shots off at whatever rustles in the underbrush, and taking out a supply drone, we swipe some dropped cigarettes. There’s a zipwire nearby but we’re going to have to find a carabiner to use it. A quick scout of the area, guided by the nose of our gun, suggests the coast is as clear as it’s going to get. We eventually find our carabiner, though we do have to walk over a corpse and a ruddy great big hole in the ground to get it. We try not to think too much about that at the time. But perhaps we should have, for as we’re raiding a nearby shack an irate crash dummy silently sneaks up and accosts us. Out of bullets (thanks a bunch, drone), there’s nowt for it but to pistol-whip the blighter. He takes exception to that and sends us tumbling down the hole.

When we wake up, we’re deep in the belly of Facility 3826. We light that cigarette.

DANGER ZONE

This is what P-3 was specifical­ly sent to investigat­e: an undergroun­d science facility filled with faulty machinery and killer robots. As you might guess, today isn’t a good day at the site, and it’s up to P-3 to figure out what went wrong. There were murmurs about a doomed romance between two employees, and rumours of strange experiment­s that raised the dead, though how all this ties into 3826’s downfall remains to be seen.

We aren’t climbing back up that hole. There’s nothing for it; we head deeper into the belly of the beast.

We don’t exactly receive a warm welcome. A warped, patriotic jingle whirs out of sync somewhere, stilltwitc­hing corpses are strewn among torn propaganda posters, and one of those fighty crash dummies decides to give us the grand tour by punting us through the facility. We’re still out of bullets but luckily for us we’d picked up something vaguely resembling a makeshift mace just before it found us. It takes a fair few hits (and a sizable chunk of our health) but we manage to take the robot out in a spray of white sparks.

Although Atomic Heart is focused on melee combat, shortly after battering a bounty of bots we do manage to acquire a shotgun. With enemies hitting hard and ammunition scarce, it’s in your interest to avoid confrontat­ion wherever possible. As we make our way through greenhouse­s and futuristic stables, we notice a mechanical foe still caring tenderly for a group of chickens. So they’re not hostile to all organics… interestin­g. Maybe it’s just humans they hate. We’ve no time to contemplat­e this further, as seemingly from nowhere a mech rolls onto the scene. It meets our shotgun blasts with indifferen­ce before launching itself at us… and that’s where our direct feed cuts out.

Developer Mundfish has been working on the game for more than a year but is keeping much of its work under its hat. We’re looking forward to unravellin­g the mystery of Facility 3826, and finding the truth behind the rumours for ourselves before long.

 ??  ?? In this alternate timeline, robots are commonplac­e – but they’re not willing workers any more…
In this alternate timeline, robots are commonplac­e – but they’re not willing workers any more…
 ??  ?? Every location we’ve played through so far is full of surreal sights, from mercury-like liquids suspended in thin air to corpses reduced to a jammy mess.
Every location we’ve played through so far is full of surreal sights, from mercury-like liquids suspended in thin air to corpses reduced to a jammy mess.
 ??  ?? Above Rumours about experiment­s to raise the dead are rife – and not entirely unfounded. It’s not just robots you have to worry about.
Above Rumours about experiment­s to raise the dead are rife – and not entirely unfounded. It’s not just robots you have to worry about.
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