PLAY

Show me your papers

Call Of Duty: WWII’s Liberation was tense

- FORMAT PS4 / PUB ACTIVISION / DEV SLEDGEHAMM­ER GAMES / RELEASED 2017 / SCORE 9/10

Blasting enemies in the face might be what you spend 90% of your time doing in Call Of Duty, but as far as campaigns are concerned the series’ most memorable moments occur when the devs change the formula. Midway through COD: WWII Sledgehamm­er does just that, with the Liberation mission beginning by placing you in a super-tense historical infiltrati­on mission that’s mostly non-combat.

Playing as Camille ‘Rousseau’ Denis, a French Resistance leader, you must stealth your way into a German HQ in Paris to recover explosives and rig the charges so that the US soldiers you usually play as can storm the building in the second part of the mission.

You go undercover with Major Crowley; he gives you false papers and leaves you to rendezvous with your contact, Fischer, and exchange briefcases. You have a fake name, Gerda Schneider, and an alibi, all included in your papers. Forget anything? You can glance at your papers using the D-pad.

Nazis verify your identity at checkpoint­s, where you have to answer questions about your identity. You’ll also get quizzed if you say something untoward and arouse suspicion when searching for Fischer. The checks have simple multiple-choice answers, but needing to stick to a cover story increases tension, and as you progress and things start to stray from the plan you truly begin to feel like you’re in a nest of Naziarmban­d-wearing vipers, and just trying to make sure you get out unharmed becomes the priority.

Don’t get us wrong, we still love the gun blasting that comes later, but this sneaky sequence is unforgetta­ble. We’d love to see more of this in COD.

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