PLAY

MARTHA IS DEAD

Photoreal visuals? 3D audio to tingle the spine? PS5 will bring horror to life…

-

How PS5’s power is enabling a new generation of photoreal horror

THE DEVELOPER WANTS TO MAKE MARTHA IS DEAD ONE OF THE YEAR’S MOST REALISTIC GAMES.

We’ve sweated over the specs for months. Now, finally, some developers are ready to talk and tease how PlayStatio­n 5 will change the way we play games. This issue we sit down with Martha Is Dead developer LKA’s studio head, Luca Dalcò, to discuss how the power of Sony’s next-gen hardware is being harnessed to make horror truly terrifying.

“PS5’s specificat­ions are incredibly exciting – particular­ly for us is the additional graphical power and inclusion of ray-tracing architectu­re,” says Dalcò as we dig into how PS5 will offer higher visual fidelity. “Our studio has come a long way over four years and Martha Is Dead will strive for photoreali­sm.”

The developer has always placed believabil­ity at the heart of its games, and PlayStatio­n 5 will make that more achievable. “We’re excited to see next-generation hardware incoming to support us bringing our vision to players,” adds Dalcò.

What PlayStatio­n 5’s graphical boost over PS4 means is we’ll be seeing incredibly detailed textures in our new games. Dalcò explains: “We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheles­s, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolution­s. It’s one of the most important advances in visual capability that we were waiting for!”

NEXT-GEN STORY

Dalcò tells us that a high level of graphical detail – the studio wants to make Martha Is Dead one of the year’s most realistic games – is crucial to telling the game’s story, particular­ly as it is designed to deeply unsettle us.

“Martha Is Dead is a story, and videogames are the medium. Whatever medium you choose to tell a story, you must harness all of its attributes to capture the imaginatio­n

of your audience, so for Martha Is Dead we must strive for the best visual quality – in the photoreali­stic style we have chosen – and the best gameplay we can invent,” says Dalcò.

Though a lot is being made of the game’s visual muscle, Dalcò is keen to point out that action isn’t being overlooked in a race to showcase what the next gen can do.

“We believe Martha Is Dead makes great strides in gameplay, adding unique aspects not seen in the genre,“he says, but adds: “We must have the visual quality to match.”

DROWNED AND OUT

So what is Martha Is Dead? Pitched as a psychologi­cal thriller set in 1944 Tuscany, it’s played in first-person and mixes disturbing, dreamlike sequences with a photoreal recreation of World War 2 Italy. Superstiti­on, psychologi­cal trauma, and the horrors of war are the backdrop to the mystery of a woman who is found drowned. Thematical­ly the game feels like a progressio­n from LKA’s The Town Of Light.

Dalcò explains: “Following a project like The Town Of Light, of course there is a spotlight on mental health within our games, however Martha Is Dead is a very different game. Many months of research helped to mould Renée’s story in The Town Of Light – with Martha Is Dead we wanted to do something different. The game will still explore the human mind, but with a more artistic approach, frequently suspending reality and creating symbolical­ly powerful abstract scenes – for this reason I think it is perhaps unhelpful to compare the two projects, although there are elements that do tie the games together.”

The idea for the game came from the team’s love of Tuscany and a desire to show a different side of the region mostly known for its scenery. “I like to use the contrast between the beauty of the landscape and the gloom of the story: indeed war, violence, and unease are the ingredient­s of the Martha Is Dead story. [What] started as a simple concept… has become very complex and has grown and evolved constantly during the developmen­t of the game,” says Dalcò.

RAY OF LIGHT

Bringing the conversati­on back to PS5, Dalcò picks ray tracing as a standout weapon in the next generation’s arsenal. It’s an

“incredible technology […] for independen­t studios,” Dalcò says, “allowing games to reach new levels of realism without the need for huge teams. As the technology matures and becomes even easier to implement, I think it will really transform the indie game space. This next generation of consoles is set to transform the market.”

Likewise PS5’s use of an SSD will enable the team to deliver a new experience in Martha Is Dead. “High-quality assets are naturally larger in size so will benefit from the faster load times. On top of that Martha Is Dead has a more expansive in-game world than anything we’ve created before as a studio.”

Dalcò clarifies that Martha Is Dead isn’t an open world game, but we will be able to visit places in and around San Casciano. The dev says, “These different areas can be travelled between on foot or by cycle without the constant separation of loading screens; an SSD will definitely help with these transition­s.”

It’s clear LKA sees PS5’s features as an opportunit­y, but “it’s more about jumping to that next level of immersion than delivering the next great gaming fad”. We’ll be keeping a close eye on PS5’s Martha Is Dead… from between our fingers.

LKA’s Martha Is Dead is yet to get a release date, but it’s PS5-bound.

AS THE TECHNOLOGY MATURES… I THINK IT WILL REALLY TRANSFORM THE INDIE GAME SPACE.

 ??  ??
 ??  ?? Martha certainly looks very dead in our exclusive images… but is she?
Martha certainly looks very dead in our exclusive images… but is she?
 ??  ?? A woman is found drowned by an Italian lake, but why did she die?
A woman is found drowned by an Italian lake, but why did she die?
 ??  ?? The open coffin takes on a eerie feel in LKA’s photoreal visual style…
The open coffin takes on a eerie feel in LKA’s photoreal visual style…
 ??  ?? …Particular­ly when lightning at the windows reveals a ghastly sight.
…Particular­ly when lightning at the windows reveals a ghastly sight.
 ??  ??
 ??  ?? Mist and fog, and motorboats. It looks like we’ll be exploring the lake at the mystery’s heart.
Mist and fog, and motorboats. It looks like we’ll be exploring the lake at the mystery’s heart.
 ??  ?? LKA has painstakin­gly recreated the period details to ensure every environmen­t in Martha Is Dead feels real. It’s a little bit spooky too.
LKA has painstakin­gly recreated the period details to ensure every environmen­t in Martha Is Dead feels real. It’s a little bit spooky too.
 ??  ??

Newspapers in English

Newspapers from Australia