MY HERO ONE’S JUSTICE 2
All For One, One For All
Like the Quirk One For All, My Hero One’s Justice 2 has learnt from its predecessor to improve itself in every way. Boasting an expanded roster and a throng of brand-new characters, including Sir Nighteye, Overhaul, and Lemillion, there are enough heroes and villains here to create your dream team. 1
The story mode, which focuses on the Provisional Hero License Exam and
Shie Hassaikai arcs, is heavily condensed compared to the source material. There is a handful of brief animated cutscenes, but the story is told mostly through comic-book-like cutouts and text. It speeds through main plot points as if it’s utilising Iida’s Engine Quirk, and struggles to reach the emotional highs of the anime, but the sub-episodes and slight deviation from the end of the second arc bring in battles to be excited about.
This is a fighting game anybody can pick up. There are two control schemes, Normal and Manual, with Normal allowing you to string together combos without needing to know their inputs. Manual means you need to put the effort in, but it gives you access to combos which are unavailable in Normal. Inputs are shared among characters, so it’s easy to jump around and see who fits your playstyle. There are several offline modes to tackle; Mission mode2 is filled to the brim, and take to online if you fancy your chances against other inspiring heroes or villains!
The visuals are an improvement on My Hero One’s Justice, but there’s still a lack of English dub, despite the series’ popularity. This is a game made for fans, and it’s clear Byking’s staff are fans themselves. Plus
Ultra! Mitchell Lineham