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TOP LAUNCH TITLES

The team’s pick of each console’s launch lineup

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RIDGE RACER (PS1)

It only had one track but this racer summed up everything great about PlayStatio­n: arcadeperf­ect graphics, sound and gameplay in my home. Powerslidi­ng was thrilling, and the challenge of edging millisecon­ds off my lap times stayed with me long after other launch games faded away. Milford Coppock

TIMESPLITT­ERS (PS2)

PS2 had one of the best launch lineups of any console ever, but TimeSplitt­ers is the title that stands out best. Developed by Free Radical, a studio formed by ex-Rare developers, this time-travelling FPS showed all the sparkle that characteri­sed Rare’s games – and the couchplay helped ensure this shooter cult status. Miriam McDonald

RESISTANCE: FALL OF MAN (PS3)

Though a blatant metoo shooter, Sony’s response to Xbox’s Halo, Insomniac Games’ FPS had appeal all of its own. The 1950s alt-world setting, the arsenal of weird weapons, and the chance to battle in iconic UK locations such as Manchester Cathederal, ensured Resistance had a charm of its own. The 40-player online mode made this a must-play. Ian Dean

UNCHARTED: GOLDEN ABYSS (PS VITA)

Launching with an Uncharted game is as good as it gets. Golden Abyss is a rip-roaring Nathan Drake prequel. It both looks amazing and plays well, and proved PS Vita was a match for home consoles. Developed by Bend Studio, it showed Naughty Dog wasn’t the only team that could make a perfect Uncharted game. Oscar Taylor-Kent

RESOGUN (PS4)

PS4’s launch lineup was somewhat wanting but did offer the immediate comfort of blowing stuff up in Resogun. A pulsing soundtrack and voxel-based cityscapes set the stage for destructio­n. With three upgradable ship types to pick from and waves of enemies to blast at, there was lots of opportunit­y for high-speed high score chasing. Jess Kinghorn

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