PLAY

Biomutant

A unique evolutiona­ry effurt

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FORMAT PS4 / ETA 25 MAY / PUB THQ NORDIC DEV EXPERIMENT 101 / PLAYERS 1

Charles Darwin was onto something, but he never considered the effect of radiation, bio-contaminat­ion, and martial arts on the evolutiona­ry process. Exploring Experiment 101’s fantasy world sees your furry hero evolving to accommodat­e the challenges ahead.

Quite the sight in motion, Biomutant both reminds us of other open-world adventures and in turn shocks us into seeing something new. Your little hero is small against this world, the developer playing with scale to present a vastness often lacking in sandboxes.

You have the ability to travel how you see fit, and the game virtually demands you explore its verdant jungle, silky-smooth waters, and high peaks. Your character can evolve to move how you wish, unlocking new abilities to leap higher or control aspects of the world. The further into the land you push, the weirder things get; explore the radioactiv­e bunkers of the ‘old world’ – warrens beneath the world teasing secrets – to evolve mental abilities such as telekinesi­s.

When evolution fails you, various vehicles, including air balloons, jet skis, and mechs, are available to commandeer. Each enables you to attack enemies in new creative ways and reach unimaginab­le heights. New gear helps too; for example, a gas mask enables you to enter toxic Dead Zones while crafted clothing protects you against extreme heat and cold.

FUR FIGHTER

If exploratio­n teases nuance as you evolve to discover new areas, combat is all-out wacky - literally, as attacks are spelled out in comic-book words as they land. Scattered through the world are martial arts masters who’ll teach you new techniques. Throw in crafted weapons and upgrades, evolved powers, and abilities, and Biomutant’s combat promises a lot.

IMPRESSION­S

This one’s been in hibernatio­n for two years, and the time spent out of sight appears to have been well spent. A fur-real hit? We’ll diffur until next issue’s review.

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 ??  ?? Combat is frantic and flexible – but needs to be as your little hero has to take down some huge (and fluffy) bosses.
Combat is frantic and flexible – but needs to be as your little hero has to take down some huge (and fluffy) bosses.

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