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Marvel’s Avengers (PS5 update)

Not much to marvel at, despite its time to recuperate

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Just as Kamala Khan is ecstatic and excited to meet her superhero idols, The Avengers, and team up with them in the single-player campaign, it genuinely brings a smile to our face that Crystal Dynamics seems to feel the same way about PS5. Enhancemen­ts abound, and you can tell the devs were genuinely stoked to work on the console.

The improvemen­t in loading times is phenomenal. They’ve been transforme­d from over a minute long in some cases to seconds you can count on one hand. This hasn’t done away with some long corridors and elevator rides, however – presumably a matter of now-redundant convenient geometry.

HEROIC-LOOKING

Visually you’re given two options: Highest Performanc­e and Highest Quality. But, you should note, the difference between the two is much smaller than the hefty one between the PS4 Pro version and Highest Performanc­e.

Running at checkerboa­rded 2160p (with a dynamic resolution), it hits 60fps pretty smoothly, only hitting minor blips at insignific­ant moments. Even Highest Performanc­e has received a visual upgrade, with better textures and visual effects, right down to water looking more realistic. What do you get with Highest Quality, then? Well, the name is self-explanator­y, gunning for an expected native 4K/30fps. It also steps up lighting effects, especially when it comes to shadows. Destructio­n effects have been enhanced, resulting in delightful­ly rubble-strewn scraps.

DualSense effects are unique for each hero, and build on the rumble-happy style of the PS4 release. Archers Hawkeye and Kate Bishop have bow tension that differs depending on the arrow that you have nocked, and Iron Man threatens to shake your controller apart as he charges blasts (it’s very intense, but can be adjusted).

Why, then, have we knocked the score down a bit? It’s due to the current state of play. Delays have been inevitable, but it can’t change the fact that seven months in, Marvel’s Avengers is a messy game that doesn’t seem to know what it wants to be, and is seriously lacking in content.

So far, we’ve received just two heroes, alongside mediocre mission chains that don’t touch the original campaign. Full-on endgame multiplaye­r content like Omega Level Threat

Destructio­n effects have been enhanced, resulting in delightful­ly rubble-strewn scraps.

missions are still MIA, despite being promised. When solofocuss­ed updates are lacking and there’s a void of meaty endgame multiplaye­r material, it doesn’t even really work as a live game, as much fun as the brawling may be. We’re still playing the waiting game.

 ??  ?? INFO FORMAT PS5 (reviewed), PS4 PRICE £59.99 (or free upgrade from the PS4 version) ETA Out now PUB Square Enix DEV Crystal Dynamics, Nixxes
PLAYERS 1-4
LENGTH 11+ hours ACCESSIBIL­ITY Customisab­le subtitles; adjustable trigger intensity, motion blur and camera sensitivit­y; target assistance; change taps to holds; high-contrast visual mode
INFO FORMAT PS5 (reviewed), PS4 PRICE £59.99 (or free upgrade from the PS4 version) ETA Out now PUB Square Enix DEV Crystal Dynamics, Nixxes PLAYERS 1-4 LENGTH 11+ hours ACCESSIBIL­ITY Customisab­le subtitles; adjustable trigger intensity, motion blur and camera sensitivit­y; target assistance; change taps to holds; high-contrast visual mode
 ??  ?? One of the better upgrades we’ve seen can’t prevent the feeling that this delayed update is still lacking in content, and it’s now more of a concern than ever. Oscar Taylor-Kent
One of the better upgrades we’ve seen can’t prevent the feeling that this delayed update is still lacking in content, and it’s now more of a concern than ever. Oscar Taylor-Kent
 ??  ?? New villain Maestro might be green, but not behind the ears. His Hul- (ahem) Maestro smashes hurt.
New villain Maestro might be green, but not behind the ears. His Hul- (ahem) Maestro smashes hurt.
 ??  ??

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