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The Invincible

Far from alone in the universe

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“SET IN A FUTURE WHEN THE COLD WAR NEVER ENDED.”

FORMAT PS5 / ETA 2022 / PUB TBC / DEV STARWARD INDUSTRIES / PLAYERS 1

Adapting literary works into playable experience­s is an egg only a few developers have attempted to crack. New studio Starward Industries’ first project is attempting to do just that for Polish science fiction writer Stanisław Lem’s 1964 novel of the same name.

The game’s set in a future when the Cold War never ended and the digital revolution never took root. Caught between superpower­s still obsessed with the space race, you play in first-person as an astronaut dependent on analogue technology boasting a distinctly atompunk

aesthetic. When disaster strikes far from home, it’s up to you to locate your missing crewmates.

In the original novel, the spacecraft Invincible lands on the lonely planet of Regis III to investigat­e why its sister vessel, Condor, crashed. As Invincible’s crew explore the planet, they find it is far from uninhabite­d. The story centres on exploring the humans’ attempts to communicat­e with profoundly alien beings – a recurring theme in Lem’s work, Solaris in particular – and it’s not hard to see why this story is so enduring or why game developers continue to draw inspiratio­n from his writings.

Coming from a small team of just 12 devs, the project has been in developmen­t since 2018. Starward Industries’ CEO, Marek Markuszews­ki, previously worked on various projects at CD Projekt Red as a senior producer. Markuszews­ki says The Invincible combines “a fascinatin­g setting, iconic story, and an establishe­d non-linear gameplay to deliver a truly unforgetta­ble experience.”

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