A Plague Tale: Requiem
Filthy rodents are coming for your con-soul
“SNEAKY TAKEDOWNS SUGGEST STEALTH WILL RETURN, BUT AMICIA HAS A FEW OTHER ARROWS IN HER QUIVER – LITERALLY.”
FORMAT PS5 / ETA TBC / PUB FOCUS HOME INTERACTIVE DEV ASOBO STUDIO / PLAYERS 1
At the end of the last Plague Tale, subtitled Innocence, siblings Hugo and Amicia headed to pastures new in the hopes of putting the plague and the Inquisition behind them. Alas, if this sequel’s subtitle is anything to go by, neither rodents nor rotters are prepared to be consigned to the past.
Early in-engine footage opens with a tidal wave of rodents pouring through a medieval street, suggesting the siblings’ search for a home will be anything but easy. A slightly older Amicia emerges to face the onslaught, now with a crossbow strapped to her back. Before the sides clash, Hugo blinks away the vision to gaze upon a sunny shoreline and what could potentially be a home for him and his older sister - were it not for a deadly curse now hunting the pair of them.
Bloody backstabs and sneaky takedowns suggest stealth will return, but Amicia has a few other arrows in her quiver literally. We liked the Davidversus-Goliath style encounters in Innocence, but the events of that earlier game have clearly left its sibling protagonists older and wiser. Yet while Amicia has become a surer shot, Hugo appears to still be struggling to control his own powers.
A ravenous wave of teeth and claws is sure to spoil any attempts to settle down in a sequel promising to expand on the game’s curious lore. An ancient mural uncovered by Amicia hints at a supernatural Egyptian connection. Watch this space for new info when it comes squeaking in.