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Marvel’s Guardians Of The Galaxy

Something good? Something bad? Bit of both?

- FORMAT PS5, PS4 / ETA 26 OCT / PUB SQUARE ENIX DEV EIDOS MONTREAL / PLAYERS 1

Roughly three seconds of footage is enough to suggest that Eidos Montreal might just be the perfect choice to deliver the latest chapter in the interstell­ar adventures of Marvel’s most lovable oddballs.

As Star-Lord slides on his knees, firing twin blasters into the flanks of a quadrupeda­l alien to the power-pop strains of Bonnie Tyler’s Holding Out For A Hero, it seems the team behind Deus Ex: Human Revolution has adapted brilliantl­y to a very different brand of science fiction. The colourful action, the irreverent tone, the vintage needle drops? This is the Guardians we know and love.

Well, sort of. An inescapabl­e problem with any Marvel game is the ubiquity of the MCU – we all now have a shared picture in our minds of how these characters look. True, the lack of likenesses is less of a problem when one of your heroes is a walking tree and another a scratty raccoon (besides, whoever’s voicing Rocket sounds fairly close to Bradley Cooper), which means this suffers less than Crystal Dynamics’ Avengers game from that off-brand uncannines­s. Yet there’s no avoiding the fact that Star-Lord looks oddly like Man United left-back Luke Shaw, but with an ostentatio­us ’80s ’do and a voice like a California­n surf dude.

BE QUILL OR BE DEAD

Strange, too, that in a story about a group of misfits, you’ll only ever play as their self-appointed leader. Even so, they’re more than “just a bunch of jackasses standing in a circle” while you do all the hard work in combat. Fights owe a clear debt to Marvel’s Avengers, but with a more dynamic flavour, as you get to command the other Guardians directly: each comes with four moves that can be combined in a variety of thrilling ways. Rocket can climb into the harness he’s affixed to Groot to become a furry turret; in return, Groot can hogtie enemies for his tiny friend to blow up. Launch an uppercut as Star-Lord, meanwhile, and Drax can land a drop-kick while your opponent is still airborne. There’s a special meter, too, which prompts Star-Lord to raise his Walkman to the sky and blast out an ’80s classic (in this case Joan Jett’s Bad Reputation), letting you launch a flurry of attacks without worrying about cooldowns.

Eidos Montreal has got the films’ sense of fun down pat, then, but the Guardians wouldn’t be a dysfunctio­nal family without a little, well, dysfunctio­n. So, as the de facto decision-maker, you get the casting vote in arguments, and while this may be a Pratt-free zone you can still indulge your inner a-hole – ask Drax to throw Rocket over a chasm to activate a retractabl­e bridge, and you’ll get a ‘Rocket will remember that’-style notificati­on. Avengersst­yle action meets Telltale-style choices with Kiss and Blondie on the soundtrack? Marvellous.

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 ??  ?? What’s better than a Triple-A game? A quintuple-A-hole game, of course.
What’s better than a Triple-A game? A quintuple-A-hole game, of course.

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