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BLINDED BY THE LIGHTS

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Heavily inspired by the work of Oscar-winning filmmaker Saul Bass, Deathloop has a 1960s/’70s aesthetic characteri­stic of spy movies’ golden age, lending Colt’s actions an air of sophistica­tion. Visual elements are enhanced further by ray tracing, in addition to ambient shadows and dynamic HDR support.

This added texture makes Blackreef look arguably more beautiful than Prey’s Talos I space station and Dishonored’s Dunwall. Whereas the devs needed to employ tricks to make light react and bounce around realistica­lly in those games, with Blackreef they’re able to drop players into the most believable environmen­t they’ve ever created. The shine from the chandelier­s at Aleksis’ party, for example, is almost blinding.

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