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Metal Gear Solid 2: Sons Of Liberty

Few sequels feel as relevant or daring two decades on

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This followup avoided a case of sequelitis by being a prescient stealth thriller. Its story explores themes of post-truth politics and social engineerin­g; Twitter user @MobsCanPar­ry observes, “[It’s] arguably the game that best predicted the current climate we find ourselves in.”

The opening mission featured on demo discs included with Zone Of The Enders and even an earlier incarnatio­n of this magazine. It made quite the first impression judging from what our readers tell us. Dallas Merrifield says, “I have the entire Tanker Mission script memorised, word for word, scene for scene, I’ve played it that much.”

It’s an iconic opening capped off by a twist in which new recruit Raiden takes the lead from Solid Snake. While Raiden had fans from the start (reader Pete Wisdom and @MakgSnake among them), many were displeased by the switcheroo at the time.

@blkpenciln­inja even remembers, “I distinctly remember thinking almost to the end of the game ‘Maybe I’ll get to play as Snake in the next bit.’”

This isn’t the only time MGS2 plays mind games. @andreyirra recalls, “Always been rational so I didn’t fall for the ‘turn the console off’ line but I was really conflicted thinking, ‘It can’t be, I won’t fall for it, I’m smart enough…’ and then proceeded to fall for the ‘fission mailed’ screen.” These metatextua­l moments are among the series’ most memorable. As @DiglettDuk­e recalls, “When I got to the ending and they said I had no free will I freaked out because it was three in the morning and I really wanted to go to bed but I couldn’t cause the Codec was going on for so long I couldn’t stop playing the game and realised they were right.”

 ?? ?? The protagonis­t switch allowed Solid Snake to grow as a character outside of player control.
The protagonis­t switch allowed Solid Snake to grow as a character outside of player control.

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