Caim and Inuart
GAME DRAKENGARD / FORMAT PS2 PUB SQUARE ENIX, GATHERING OF DEVELOPERS / DEV CAVIA / RELEASED 2004
06 No-one will be surprised to hear Berserk was an influence on a game as dark as Drakengard, which was intended to stand out from Final Fantasy and Dragon Quest in its brutality from the get-go. Caim, protagonist of the first game and returning character in the second, bears some key resemblances to Guts, with Yoko Taro stating in an interview that he is loosely based on the manga character. Being an extremely skilled swordsman with a bad attitude and a tendency to lose control checks a few boxes, but Caim also has a brand from his pact with the Red Dragon, a parallel to the Brand Of Sacrifice Guts receives during the disturbing and pivotal events of the Eclipse. As with the Beherits in Berserk, making a pact in Drakengard requires a sacrifice in exchange for power, and multiple characters throughout both are seduced by this opportunity.
To top things off, there’s Caim’s complicated relationship with Inuart, whose own circumstances mirror Griffith’s in a few ways. Once close friends with Caim, he is captured by the enemy and tortured, returning as an adversary driven to insanity by his desire, just as Griffith’s desperation to grasp his dream prompts the Eclipse once he is rescued and regains the Crimson Beherit. While Inuart suffers from an inferiority complex in a way Griffith clearly doesn’t, both are obsessively and destructively fixated on their counterparts.