PLAY

Caim and Inuart

GAME DRAKENGARD / FORMAT PS2 PUB SQUARE ENIX, GATHERING OF DEVELOPERS / DEV CAVIA / RELEASED 2004

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06 No-one will be surprised to hear Berserk was an influence on a game as dark as Drakengard, which was intended to stand out from Final Fantasy and Dragon Quest in its brutality from the get-go. Caim, protagonis­t of the first game and returning character in the second, bears some key resemblanc­es to Guts, with Yoko Taro stating in an interview that he is loosely based on the manga character. Being an extremely skilled swordsman with a bad attitude and a tendency to lose control checks a few boxes, but Caim also has a brand from his pact with the Red Dragon, a parallel to the Brand Of Sacrifice Guts receives during the disturbing and pivotal events of the Eclipse. As with the Beherits in Berserk, making a pact in Drakengard requires a sacrifice in exchange for power, and multiple characters throughout both are seduced by this opportunit­y.

To top things off, there’s Caim’s complicate­d relationsh­ip with Inuart, whose own circumstan­ces mirror Griffith’s in a few ways. Once close friends with Caim, he is captured by the enemy and tortured, returning as an adversary driven to insanity by his desire, just as Griffith’s desperatio­n to grasp his dream prompts the Eclipse once he is rescued and regains the Crimson Beherit. While Inuart suffers from an inferiorit­y complex in a way Griffith clearly doesn’t, both are obsessivel­y and destructiv­ely fixated on their counterpar­ts.

 ?? ?? A horrible game about horrible people, as is to be expected from Yoko Taro.
A horrible game about horrible people, as is to be expected from Yoko Taro.
 ?? ??
 ?? ??

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