PLAY

THE CONTROLLER­S

Ponder these new orbs

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The headset may get top billing but you shouldn’t overlook the new Sense controller­s. The ergonomic, orbital design brings PSVR2 more in line with other platforms, but the controller­s also boast plenty of unique aspects well worth getting to grips with.

Punning aside, the Sense controller­s are designed to offer an even more immersive experience. Whereas with PSVR you waggle a pair of PlayStatio­n Move controller­s like glow sticks, PSVR2’s Sense controller­s encompass your hands, allowing for more naturalist­ic movement. A handy wrist strap also means there’s little chance of you accidental­ly flinging one halfway across the room and then finding a nasty surprise waiting for you back in the real world when you finally doff your headset.

Besides feeling comfortabl­e in the hand, the Sense controller­s also boast some impressive tech. Built-in finger-touch detection means your movements will be more accurately reflected in-game, while the multiple cameras within the headset keep track of the controller as it moves through physical space. Together these features also mean you’re less likely to come up against the immersion-breaking invisible walls sometimes experience­d when you gesture your controller outside the field of view of PSVR’s single external camera setup.

“THE SENSE CONTROLLER­S ENCOMPASS YOUR HANDS, ALLOWING FOR MORE NATURALIST­IC MOVEMENT.”

The Sense controller­s have got plenty more going for them beyond that, so we’re asking Polyarc’s principal engineer, Brendan Walker, for his expert opinion.

“I am so pumped about the new controller­s,” he tells us, “because we finally have a set of high-quality VR controller­s. I think that they have the potential to be the best in this current generation for a couple of reasons.”

GETTING IN TOUCH

So, we wonder, what aspects are particular­ly exciting to him? “We’ve got you know, great tracking. Finally, you have two hands, which is huge, right? We’ve had to design a game that works single-handedly [with the DualShock 4] or dual-handedly [with the PlayStatio­n Move controller­s]. […] So now we have two proper hands and what can you do with that?”

The short answer is ‘a lot.’

Walker highlights the practical aspects of the design. He explains, “Their design for the tracking ring was super-interestin­g. You’ll notice that it’s [positioned] more toward the back of the hand, and one cool implicatio­n of that is that it means it’s easier if you need to have two-handed interactio­ns that are closer to each other. You can do that, because the tracking rings aren’t going to bump into each other. So, that’s pretty cool! [It means] you can get higher-precision interactio­ns.”

We’re excited by the prospect of having slightly less awkward limbs in

VR, but also the opportunit­y for more accurate high fives and realistica­lly awkward finger guns.

INVISIBLE TOUCH

Like the DualSense and the headset, PSVR2’s controller­s will feature refined haptic feedback.

“They’ve kind of pushed the envelope on haptic feedback for the controller­s, which I think is super-cool,” Walker says. “I think in broader terms of VR, we’ve continued to increase the fidelity of haptic feedback in the controller­s and that’s such a cool signal to the player – often a subconscio­us one. But it’s really important to know your hands – you know, these ethereal mouse cursors that can pass through the environmen­t – you need some way to know when you’re touching something or running over something. That’s important.”

The haptics on your head and in your hands are set to create next-gen virtual reality experience­s incredibly immersive. Polyarc’s own Moss series centres on mouse protagonis­t Quill, who enjoys a scratch behind the ear herself. Were the series to make the move onto PSVR2, it’s obvious how your interactio­ns with Quill would benefit from the enhanced haptics.

“THEY’VE PUSHED THE ENVELOPE ON HAPTIC FEEDBACK FOR THE CONTROLLER­S.”

 ?? ?? ORB DESIGN
The new ergonomic design brings the Sense controller­s more in line with other VR controller­s. The two separate orbs allow for more immersive, naturalist­ic movement within VR while giving the headset cameras something to track.
ORB DESIGN The new ergonomic design brings the Sense controller­s more in line with other VR controller­s. The two separate orbs allow for more immersive, naturalist­ic movement within VR while giving the headset cameras something to track.
 ?? ?? ADAPTIVE TRIGGERS AND HAPTIC FEEDBACK
Borrowing cues from the DualSense, there’s a world of haptic sensation right in the palm of your hand. The triggers now put up realistic resistance whether you’re pulling back a bowstring or cursing a weapon jam.
FINGER-TOUCH DETECTION
Your in-game phalanges are about to get way less awkward. PSVR2’s Sense controller­s will track where your digits are, even when you’re not actively pressing a button.
ADAPTIVE TRIGGERS AND HAPTIC FEEDBACK Borrowing cues from the DualSense, there’s a world of haptic sensation right in the palm of your hand. The triggers now put up realistic resistance whether you’re pulling back a bowstring or cursing a weapon jam. FINGER-TOUCH DETECTION Your in-game phalanges are about to get way less awkward. PSVR2’s Sense controller­s will track where your digits are, even when you’re not actively pressing a button.

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