PLAY

THREE TO PLAY

PSN games you might have missed

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Every month, loads of games come to the PS Store. You’d be hard-pressed to play them all, so we’re looking at some that didn’t make the cut. This month, we take a break from murdering legions of enemies for some more family friendly, age-appropriat­e action for once.

Looking for sandbox-style levels that mix Assassin’s Creed’s stealth with Batman: Arkham’s combat? You might not have expected Zorro: The Chronicles to be your answer, but it’s riding onto the scene neverthele­ss. Based on a children’s cartoon, it’s got a lot of rough edges but just as much charm. Playing as either Zorro or his twin sister Ines, you get to pick how you want to approach each level, from trawling rooftops to taking on absolutely everyone with your blade. Despite the bouts of swordplay, it remains family friendly with lots of different non-lethal finishing moves, often revolving around environmen­tal takedowns. They’re chuckle-worthy: an enemy might sulk when pushed in a fountain, faint in awe of your skills, or you could carve your trademark ‘Z’ on their bum.

The goofy lapins have returned for their first party-game outing since the 2006 PS2 original in Rabbids: Party Of Legends. Where once this sort of minigame-based multiplaye­r fare was all over the place, it’s since fallen out of favour, giving this a sort of nostalgic appeal in its simplicity. Supporting up to four players locally (either in a 2v2 format or free-for-all), the 50 games on offer range from dance battles to balancing stacks of dumplings, and even avoiding large fish. Difficulty can be adjusted to accommodat­e players of different skill levels, and a short but sweet story mode consists of four chapters, aping (or should that be rabbiting?) Journey To The West.

Get your specs on because your eyes are about to turn hexagonal if you spend too long with Indigo 7 Quest For Love. This block-based puzzle game takes more than a little inspiratio­n from Scott Pilgrim, with a cute comic-book style and a music-inspired story about building bonds and forging relationsh­ips. But this revolves around the puzzle game you’ll be spending most of your time with, in which you need to convert different-coloured hexagons into your own colour by chaining together moves and not wasting them (up to seven colours on trickier levels, hence the name). Battles can take place on shared bigger boards, or be individual score-based scraps.

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