Marvel’s Midnight Suns – The Good, The Bad, And The Undead
The merc with a mouth lacks teeth
There are few games as tailormade for DLC as Midnight Suns – after all, card games often grow into all-new experiences with the addition of extra packs of cards. This Deadpool-centric DLC, however, introduces an additional hero who’s nice to have, but who hardly feels like an essential in every deck.
Available individually, as part of the game’s deluxe edition, or with the season pass, the DLC comes with a few Deadpool-focused missions, enhancements for the abbey and (of course) Deadpool himself. The merc with a mouth, voiced by none other than Mr Nolan ‘Nathan Drake’ North, is an oddball by design, and here he’s absolutely true to the Marvel original, but in this game he fits in weirdly, even among admittedly very quippy heroes such as Iron Man and Nico Minoru. In a story where all other characters are taking the impending apocalypse very seriously, a guy who breaks the fourth wall to talk about the budget his developers had just doesn’t sit right.
SIZZLE REEL
Deadpool’s cards, meanwhile, feel like a reverse of The Hulk’s deck. With every successful non-environmental attack, Deadpool builds en fuego (a reference for his love of chimichangas), which strengthens all of his cards in different ways. Unfortunately he has no immediately obvious strength comparable to, say, Captain America’s ability to absorb damage.
As I’d already completed the game, Deadpool didn’t add much to my team – I can see him being a fun little discovery when you’re mid-campaign, but with every other hero overpowering him, and even his story missions offering little mechanical spice (a new vampyre faction offers a few new wrinkles, but not much to write to the abbey about here, seeming to set up later DLC adventures), there’s little need for him.