PLAY

Silent Hill: Origins

-

Few studios clamour to make a prequel even under the best circumstan­ces, but Origins’ developer was set an even tougher task. Previous Silent Hills were developed by Konami’s own Team Silent; when that team was closed Climax Action’s LA branch was given Origins to develop.

Then that studio was shuttered amid troubled production, and the project was given to the Portsmouth branch – with the same budget and looming deadline.

Origins follows trucker Travis as he takes a particular­ly cursed shortcut. He goes on not only to carry Alessa from the charred husk of the Gillespie household but to see his own inner demons come out to play.

Reader Saddam Saddam rightly says, “I loved the start of this game.”

WRONG TURN

Kevin Fox notes the PS2 version is “hard to find and very expensive now,” though in an interestin­g departure for the series Origins debuted on PSP. Considered odd at the time, it proved a perfect spooky fit for a few reasons. @JD_INCINERATO­R highlights the accessibil­ity of handheld horror, telling us that it “was the first Silent Hill I played thanks to the PSP.”

Ahmad Alkazmi adds, “How interestin­g to see this post today, as I am [currently] playing Origins [on] the PSP.”

Then there’s the immediacy of palmtop peril.

“I liked it. Lots of good spooky otherworld gameplay,” Adam Vian reflects. “I played

Join in the conversati­on as we celebrate PlayStatio­n’s past, present, and future with our community: you can email us at play@futurenet.com.

it on PSP with headphones, which really helped.”

On top of the stressful soundscape­s, series mainstay Akira Yamaoka returned to compose the music, making earbuds a must whether you’re playing on PSP or PS2.

Another immersive aspect saw you hopping between the town and the Other World to solve exploratio­n puzzles. Adam Vian adds, “I liked how the otherworld was through the mirror – making the player enter it themselves, even if they didn’t ‘want’ to, was a good wrinkle in the design.”

 ?? ?? The all-too-narrow beam of the trusty flashlight returns, though it’s noticeably harder to spot item pickups on the PS2 port.
The all-too-narrow beam of the trusty flashlight returns, though it’s noticeably harder to spot item pickups on the PS2 port.

Newspapers in English

Newspapers from Australia