PLAY

THE UPGRADE

PSVR-to-PSVR2 game updates chewed on

-

Just as PS4 games can leap to PS5, so PSVR games can jump to PSVR2. In fact, thanks to a lack of backwards compatibil­ity, it’s all the more necessary – meaning we’re glad the ones we’re looking at this month have been given a fresh coat of paint. Check these out!

As perhaps two of the games we were most scared of losing in the transition to PSVR2, it's great to see both

Moss and Moss: Book II upgraded for the new hardware. When little mouse Quill must step up to be a hero, you’re a sort of forest guardian who has to reach out to make sure her journey goes well. Improved visuals really bring the diorama-like environmen­ts to life in front of you as the excellentl­y-animated rodent scurries around under your control, with you reaching out to move parts of the scenery in order to allow her to cross and solve puzzles. With two underrated classics to work through, a big adventure awaits you with little Quill.

Not only does Rez Infinite make the leap from PSVR to PSVR2, it also jumps from PS4 to PS5. While the visuals look sharper whichever way you play, it's in the headset that the game most impresses, enhancing the sensory delights of this experienti­al, spacey shooter. Wireframe enemies explode into showers of particle effects all around you, the music pumps and builds through your headphones, and when you move between stages the headset haptics thrum to match the warping of space. Perhaps the biggest surprise is how great the optional eye-tracking is, a revolution­ary way to aim and blast in VR that feels like a perfectly natural addition to tilting your head around to bring enemies into sight.

Tetris Effect: Connected enjoys a similar dual polishing up, enhanced for both PSVR2 and PS5. Changes here feel less substantia­l – after all, Tetris is Tetris – but sharper visuals alone are a great bonus for this similarly particle-effects-heavy journey through

Tetris boards surrounded by audioscape­s and impressive visuals. It’s nice to have a PSVR2 game where you can sit back, Sense controller­s slumped, and simply enjoy being placed in the world that surrounds you. Like before, it weaves together the tetronomin­o-matching gameplay we know and love with an experience that feels greater, reminding us of the humanity inherent in why we play, and how we’re all searching for the same things together.

 ?? ??
 ?? ??
 ?? ??
 ?? ??

Newspapers in English

Newspapers from Australia