How the distorted world of Little Nightmares is spiralling ever outwards


Publisher Bandai Namco is known for its multimedia releases, and Little Nightmares will be no exception. In addition to the upcoming third game, a podcast called The Sounds Of Nightmares also expounds upon a world only hinted at on the little screen.

The six-part series follows a little girl named Noone, who lives in a psychiatri­c unit. As you’d expect from that framing, the series has psychologi­cal themes on its mind. Each episode is created by a different writer, exploring a fresh childhood fear through the lens of a conversati­on between Noone and her counsellor, Otto.

Besides listening via your podcast platform of choice, you can hear the full series right now in English, French, Italian, German, and Spanish on Bandai Namco Europe’s YouTube channel.

He acknowledg­es that the studio’s earlier work is characteri­sed by scare chords and jumpy frights, while Little Nightmares leans towards more subtle horror. He tells us, “If Dark Pictures was kind of explicit, and The Quarry was explicit in its narrative and storytelli­ng, [then] I think that Little Nightmares is much more implicit, and it’s important that it’s kept that way, because it allows fans to engage with the franchise in their own way and interpret the narrative of the story in their own way as well.”

Feniello explains that Supermassi­ve is harnessing that subtle dread for every room Low and Alone venture into, with plenty of shadowy corners made freshly terrifying when you replay with a better understand­ing of this tale’s twists and turns.

She explains, “It’s like that small thing that is not right, that is here.

 ?? ?? Each protagonis­t has a weapon, but combat is still not a real option for these little kids.
Each protagonis­t has a weapon, but combat is still not a real option for these little kids.

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