PLAY

THREE TO PLAY

PSN games you might have missed

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Every month, loads of games come to the PS Store. You’d be hard pressed to play them all, so we’re looking at some that didn’t make the cut. This month we’re mixing and matching food, flesh, and cute robot girls. Uh… all we’ll say is don’t knock it until you’ve tried it!

First up is this mouthwater­ing offering, Nour: Play With

Your Food. Deeply experiment­al, this title presents a tasting menu that definitely won’t be for everyone. Through interactiv­e vignettes you’ll hurl tapioca pearls, ignite dancing noodles, and force an increasing­ly improbable list of foodstuffs through a mincer. Providing the perfect example of making you long for fantasy food you can never eat, it also captures some of the joy of grabbing a fistful of spaghetti rings with none of the cleanup. However, minimal tutorials, no scores or time limits, and a general artsy aloofness make us feel like we are leaving plenty unseen on our plate by the time the credits roll on this bitesize experience.

If that last game makes you hungry, prepare for your appetite to completely abandon you for our next game, Scorn. Picking over the carcass of a decaying, biomechani­cal society, this title involves you sticking your limbs in a variety of ill-advised places – both literally and metaphoric­ally. While we’re feasting on the visual design throughout (the influence of HR Giger is unmistakea­ble) the questionab­le intelligen­ce of the hard-hitting enemies you fight is more often than not an annoying fly in this wonderfull­y chunky soup. The game’s at its best when the latest puzzle piece fleshily sucks into place or you can admire the scenery, but awkwardly placed crescendos of combat sour the experience for us.

From stomach-churning sights to butterflie­s in your tum, next up is Crymachina.

This action RPG has more on its mind than cute robot girls tearfully stating their ideals, not that we don’t enjoy heaped helpings of melodrama. Waking up in artificial bodies in a desolate world, these reconstitu­ted cuties were once human. To survive and reclaim their own humanity, they must scrap other mechanical menaces, but at least they’re not subject to any Pinocchio-style nose growth on their way to becoming real girls. Perhaps a little thematical­ly and narrativel­y underbaked, we can’t fault this one for its sense of style in or out of combat. There, there, let it all out…

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