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Monster Hunter Stories

Baby steps for the RPG spinoff

- Alan Wen

With Capcom releasing both Monster Hunter Stories games at the same time, it’s tempting to get the full collection (incidental­ly the only physical option), but is the first entry in this RPG spinoff series worth your time? It’s certainly the one that gave the long-running main series a twist, putting you in the situation where you’re no longer hunting monsters but peacefully co-existing with them as their rider.

Despite the HD treatment, Stories’ portable origins are still identifiab­le, be it in the constricti­ve map layouts and bland textures or the minimal animation of characters’ mouths (as this is a story-focused game, at least it has a proper voiceover rather than the original’s gibberish Monster Hunter language). A weirder quirk, very much of its the time, is the way its CG cinematics (which are nicely produced) feel at odds with the rather childish-looking anime aesthetic that even carries over to some of the monsters. For the sequel the devs at least opted for a more elegant cel-shaded look, which is also used consistent­ly in-engine for cutscenes.

MONSTIE FORMULA

Stories contains many familiar staples from the mainline series (from the pre-World games, at any rate) to make fans feel at home, from itemcombin­ing recipes to the quest and forging loops. However, it’s got something all of its own: this is the game where player-monstie interactio­ns were first formulated. These include the need to pinch an egg from a monster den so that you can form a bond with the hatchling, and the way you use their useful traversal abilities, such as jumping, swimming, or breaking route-blocking rocks, when you’re exploring.

The most important interactio­ns are, of course, the turn-based battles using an attack triangle, where advantageo­us attacks build your kinship gauge – mechanics that essentiall­y all reused in the sequel, where they’re refined further. This first game lacks the way particular weapons are more or less effective against particular monsters, meaning it can feel a little like your rider is effectivel­y taking the role of a palico compared to the damage your monsties can dish out.

We shouldn’t make light of the endgame content, which can be just as challengin­g as in any game in the Monster

Despite the HD treatment, Monster Hunter Stories’ portable origins are still identifiab­le.

Hunter canon, though here it’s more dependent on grinding stats than skill compared to the action-oriented mainline titles. But unless you really yearn to know about the adventures of big-headed, bushy-tailed felyne Navirou (the only character from this game to return in the sequel), you can safely skip straight to the superior Monster

Hunter Stories 2: Wings Of Ruin, which we reviewed last issue.

 ?? ?? Sure, it does skew young but those monsters can still occasional­ly get ferocious.
Sure, it does skew young but those monsters can still occasional­ly get ferocious.
 ?? ??

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