How low can you go?

PlayStation Official Magazine (UK) - - CONTEST -

Hav­ing been suc­cess­fully funded on Kick­starter all the way back in 2013, this charm­ing Metroid­va­nia-style un­der­ground ad­ven­ture has taken some time to see the light of day, but the wait has been worth it. Tak­ing con­trol of a young re­cruit on their first mis­sion, you ven­ture into the mines in search of miss­ing towns­folk and stum­ble upon a sub­ter­ranean world, un­furl­ing an in­trigu­ing tale of an an­cient cult.

Re­turn­ing the mis­laid pop­u­lace not only nets you ma­jor good guy points, you can also avail your­self of their ser­vices, in­clud­ing black­smithing and wield­ing magic. This al­lows for the slow un­veil­ing of the game’s var­i­ous me­chan­ics1 – in fact, if there’s one word that sums up Chasm, it’s ‘slow’. The var­ied and colour­ful cast of ad­ver­saries, from pesky bats to boomerang-sling­ing skele­tons, each re­quire their own care­ful and con­sid­ered for­mula of at­tacks, evades, and jumps, mak­ing bat­tles a ver­i­ta­ble dance with death, and rac­ing through the labyrinthine lev­els is sure to be met with a quick demise. Mod­ern nov­el­ties such as check­points are non-ex­is­tent here. In­stead, you must save at set lo­ca­tions. 2 With its chal­leng­ing com­bat and rel­a­tively scarce sup­ply of heal­ing items, this cute ac­tion plat­former feels a lot like Dark Souls done with pixel art.

Each foray into Chasm’s hand-de­signed cat­a­combs and keeps is unique, thanks to pro­ce­du­rally gen­er­ated maps. The stitched­to­gether sec­tions feel seam­less and en­sure the game doesn’t get stale should you delve in for a sec­ond playthrough. While Chasm doesn’t of­fer any­thing par­tic­u­larly new to the genre, it does de­liver in­tri­cate lo­ca­tions and sat­is­fy­ing sword­play in spades. Anne-Marie Coyle

FOOTNOTES1 You’ll also gain arte­facts for travers­ing lev­els, like spiked gloves for scal­ing walls. 2 The warm glow of these safe havens are a tear-in­duc­ing sight for even the hardi­est war­riors.


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