What pres­sure? The DMC devs sound con­fi­dent

PlayStation Official Magazine (UK) - - CONTEST - We’ll be get­ting hands-on with DMC5 next is­sue; don’t miss it!

It’s been over two months since one of gam­ing’s worstkept se­crets was prop­erly an­nounced at E3, and Devil May Cry 5’s devs are still buzzing from the pos­i­tive re­cep­tion. Speak­ing with Ja­panese mag­a­zine Dengeki, ex­ec­u­tive pro­ducer Maki Ok­abe said he now “feels the an­tic­i­pa­tion of many fans” as they con­tinue to work on the hot new project.

De­vel­op­ment on the game was in progress at the same time as Devil May Cry 4 Spe­cial Edi­tion, and the team has been work­ing on it for about four years. Dante will re­turn, but the story mainly fo­cuses on Nero, re­vealed Ok­abe-san.

The di­rec­tor, Hideaki It­suno, has had a blis­ter­ing ca­reer at Cap­com, work­ing on ev­ery game in the se­ries since Devil May Cry 2 (which he joined at the end of de­vel­op­ment), even act­ing as a su­per­vi­sor on Ninja The­ory’s DmC. “For DMC5 I was told to do what­ever I wanted”, he laughed. One of the items on his bucket list? The more re­al­is­tic graphics shown in DMC5’s trailer. But there’s more to it than that.

DMC5 fol­lows on di­rectly from Devil May Cry 4 – It­suno even cit­ing the nov­el­i­sa­tions as the rea­son be­hind Nero’s ‘Devil May Cry’ neon sign on his van. The mis­sion struc­ture will be sim­i­lar to what we’re used to, though It­suno teased some di­ver­sions. Sim­i­larly the ac­tion will be fa­mil­iar, but dif­fer­ent, with new func­tions for favourites like Nero’s Blue Rose hand­gun, and the team still strik­ing the bal­ance be­tween re­al­is­tic mo­tion and move­ment, and over-the-top ac­tion.

In the end, we’ll hope­fully all be sat­is­fied, and set free.


Even the devs have been dream­ing of mak­ing this se­quel – so ex­pect some wish ful­fil­ment!

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