OVERCOOKED 2

Feast your thumbs on this mouth­wa­ter­ing se­quel

PlayStation Official Magazine (UK) - - CONTEST - @Koenig­inKatze

Cook­ing games have some­thing of an un­fair rep­u­ta­tion. In a post-Diner Dash world, ‘cook­ing game’ has grown syn­ony­mous with ‘ca­sual’ for many. As some­one with real-life ex­pe­ri­ence work­ing in a kitchen who has now played both Overcooked games, I’m here to tell you that there’s very lit­tle truly ‘ca­sual’ about the ex­pe­ri­ence. This fol­low-up proves it’s still the king of all of your kitchen night­mares and fever dreams. Play­ing alone is a test of your per­sonal or­gan­i­sa­tional skills, but it’s your friend­ships that will be thor­oughly tested when you’re play­ing lo­cally or, for the first time, on­line. As be­fore, you can chop and change be­tween two chefs while play­ing solo. Un­der­stand­ably this slows down the pace of pro­ceed­ings but it can still feel fran­tic and, at times, frus­trat­ing as, much like in a re­al­life kitchen, you sim­ply can’t be in two places at once (no mat­ter how much your chef may want you to be). No dif­fer­ent to its pre­de­ces­sor in this re­gard, the se­quel is at its best when you bring a full ros­ter of chefs con­trolled by your best buds to the ta­ble.

BOIL­ING POINT

Play­ing solo sim­ply doesn’t present the same chal­lenge – not least of all be­cause the star re­quire­ments are sig­nif­i­cantly low­ered. Mul­ti­player, in all its forms, is the real test of skill. Early lev­els sim­mer you gen­tly, reac­quaint­ing you with fa­mil­iar mod­u­lar meal prep steps along­side plenty of new ones. There is a de­lec­ta­ble se­lec­tion of new recipes and chaotic kitchens here, with sub­se­quent lev­els cycling be­tween cui­sine themes so you don’t stuff your­self to the gills on any one thing from this smor­gas­bord. Be­tween bur­ri­tos and burg­ers there’s sushi and even cake! The only neg­a­tive is that there’s no 3D printer add-on avail­able that al­lows you to eat your cre­ations.

Not that you’ll be dis­tracted by hunger for long; be­fore you know it, that sim­mer has turned into a full-on flambé and you’re at­tempt­ing to tango with multi-stage lev­els. One mo­ment you’ll be try­ing to con­tain a small-ish fire in a kitchen on a hot air bal­loon, the next you’ll have crash­landed and sud­denly your dis­cern­ing clien­tele will be or­der­ing from a com­pletely dif­fer­ent menu. And while the in­er­tia of these lev­els means you’ll need to think on your feet, they do have a habit of get­ting eas­ier as they go on. As one of the pals we roped in to do some cook­ing noted, it was an odd feel­ing to be strug­gling more with the rem­nants of the kitchen from a crashed alien space­ship than the sur­real, swirling vor­tex hal­lu­ci­na­tion that im­me­di­ately fol­lowed it. But even when Overcooked 2

“LIT­TLE IS AS SAT­IS­FY­ING AS YOUR TEAM WORK­ING LIKE A WELL-OILED MA­CHINE.”

dishes out the chal­lenge, there’s lit­tle else quite as sat­is­fy­ing as see­ing your team pull to­gether to be­come a well-oiled deep­fry­ing ma­chine in the face of mag­i­cal por­tals, mov­ing plat­forms, and tricky switches.

TOO MANY COOKS

The fa­mil­iar, glee­fully slap­stick sense of hu­mour re­turns in full force. Dash­ing with e, oc­ca­sion­ally battering your fel­low kitchen staff in the process with a com­i­cal ‘thwack’, has yet to get old. Shenani­gans are helped along by a sound­track as joy­ful as it is eclec­tic, fea­tur­ing happy ukulele riffs and theremins for a good old-fash­ioned spooky time, all sand­wiched be­tween that now cus­tom­ary, wist­ful har­mon­ica re­frain heard on the main menu. Speak­ing of your bread and but­ter, you can now only switch chef avatars by back­ing out to the main menu and not be­tween lev­els like last time. While that’s only a mild an­noy­ance, there are a fair few of these odd UI ad­just­ments that only serve to bother rather than im­prove the ex­pe­ri­ence.

The se­quel also at­tempts to give you slightly more to do as you travel around the over­world, in­tro­duc­ing ram­pacti­vat­ing switches. It’s not es­pe­cially deep in­ter­ac­tion and more of­ten than not feels like need­less busy­work when you’d rather get into the next kitchen. That said, there’s noth­ing wrong with try­ing new things and this bit of ex­tra gar­nish doesn’t take away from that de­li­cious core menu. Definitely a great game for friends and fam­ily… though don’t play it with your new flam-bae.

VER­DICT

More of that same set menu you know and love, spiced up with plenty of fran­tic ac­tion, this se­quel will see you sali­vat­ing over its lit­tle flour­ishes. We could take or leave the gar­nish though. Jess Kinghorn

It’s you and your sous against hordes of the eter­nally hun­gry Un­bread.

INFO

FOR­MAT PS4 ETA OUT NOW PUB TEAM 17 DEV TEAM 17, GHOST TOWN GAMES

Right Surely a sushi restau­rant staffed solely by cephalopods is un­eth­i­cal?Be­low In Ver­sus mode you go head-to-head, serv­ing up a feast for points. Above left There are fa­mil­iar faces to un­lock, plus plenty of new chefs too.

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