THE CREW 2

This squad is in­vi­ta­tion-only

PlayStation Official Magazine (UK) - - CONTEST -

Con­sid­er­ing the ma­jor sell­ing point of The Crew 2 is its large open world – a re­cre­ation of the en­tire con­ti­nen­tal United States Of Amer­ica – it’s a shame that, on­line, there’s re­ally not much to do in it. It may be called “The Crew”, but the way other play­ers are worked into this shared world makes it a much more lonely ex­pe­ri­ence.

As you drive around the world you’ll come across other play­ers do­ing their own thing nearby. It’s cool to see this when it hap­pens, as it makes the cities and roads feel a bit more alive, but you’ll rarely come across too many in your ses­sion. To be hon­est, the struc­ture of the main mis­sions min­imises the time you’ll spend cruis­ing any­way, so it’s even less likely. When you do spot other rac­ers, though, there’s re­ally not much you can do with them.

There’s no op­tion just to hop into a com­pet­i­tive race, ei­ther in any of the menus or when you meet an­other player in per­son. In­stead, the on­line ex­pe­ri­ence is ded­i­cated to com­plet­ing mis­sions co-op­er­a­tively in a tit­u­lar crew. Largely, the ran­dom peo­ple who ap­pear in your ses­sions won’t want to crew up with you – why would they, re­ally? If you do squad up, you’ll all get prompts to hop into an event when a crew­mate starts one and you can race to­gether. The ex­pe­ri­ence is pretty smooth if you have some­one in real life who will join your crew, but there’s no real match­mak­ing el­e­ment to speak of be­sides ran­domly try­ing to find peo­ple. Af­ter a while, even be­ing in the same races non-com­pet­i­tively with your friends gets rather stale.

GHOST RAC­ERS

A short while on from its re­lease, The Crew 2 just

WHEN YOU DO SPOT OTHER RAC­ERS, THERE’S RE­ALLY NOT MUCH YOU CAN DO WITH THEM.

doesn’t give the im­pres­sion of a very lively game, only a few rac­ers drop­ping into our ses­sions at a time even in the big­ger cities. There’s a rea­son some sim­i­lar games fill their worlds with AI ver­sions of other play­ers when they’re off­line. The United States is a too big a place to feel this empty. Of­ten you’ll find other play­ers sim­ply idling, ei­ther in a state of dis­con­nec­tion from the servers, or per­haps at home as they make a cup of tea.

The scope of The Crew 2 is im­pres­sive. It gives the im­pres­sion of on­line and mul­ti­player be­ing a large com­po­nent of what it is con­cep­tu­ally, when this couldn’t be fur­ther from the case with what it has on of­fer at launch. We can hope for up­dates fur­ther down the line – the first The Crew had some great post-re­lease sup­port – but iron­i­cally enough this is one rac­ing game best en­joyed as a lone wolf.

VER­DICT

De­spite its name, this is less “The Crew” and more “A Crew, But Only Some­times”. It’s a spotty shared world where only pre-ex­ist­ing squad­ships will be able to rule. Os­car Tay­lor-Kent

INFO

FOR­MAT PS4 PUB UBISOFT DEV IVORY TOW­ERS RE­VIEW #152, 7/10

We’d love the chance to race other play­ers, reach­ing our goal by any ve­hi­cle pos­si­ble.

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