The open world of the Pioneer ‘scouts’ demands to be explored
The ‘valley’ stage plays like a wide corridor – it’s linear but open-ended. This extends vertically to discovering paths over enemies and above threats.
If you see something in the world you can usually walk to it – maybe prepare for the church, though, as this is the lair of a grizzly with a bad head.
You’ll need to make use of the treetop huts and zip lines to escape the marauding pack of wolves in this forest, and the bear who randomly sniffs you out.
The environment is full of narrative detail, with everything placed for a reason. The Pirates have ship-like bric-a-brac littering their hideout.