What mod­ern man Des­mond gets up to while ex­plor­ing Ezio’s mem­o­ries

PlayStation Official Magazine (UK) - - ASSASSIN’S CREED -

Un­lucky run­away As­sas­sin Des­mond starts out in the same area where he was trapped through­out the first game. He promptly es­capes and joins up with a group of As­sas­sin al­lies in a ware­house. The bleed­ing ef­fect of the mem­o­ries means he’s been ac­quir­ing skills use­ful to the mod­ern-day As­sas­sins dur­ing his mem­ory jaunts.

In Brother­hood, they do the same in the ru­ins of the Auditore Villa in Mon­terig­gioni, and in Rev­e­la­tions poor old Des­mond’s trapped in­side the an­i­mus it­self (which is rather trippy).

At least there are nice beaches in­side the an­i­mus.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.