What modern man Desmond gets up to while exploring Ezio’s memories
Unlucky runaway Assassin Desmond starts out in the same area where he was trapped throughout the first game. He promptly escapes and joins up with a group of Assassin allies in a warehouse. The bleeding effect of the memories means he’s been acquiring skills useful to the modern-day Assassins during his memory jaunts.
In Brotherhood, they do the same in the ruins of the Auditore Villa in Monteriggioni, and in Revelations poor old Desmond’s trapped inside the animus itself (which is rather trippy).
At least there are nice beaches inside the animus.