CALL OF CTHULHU

FOR­MAT PS4 / ETA 30 OCT / PUB FO­CUS HOME IN­TER­AC­TIVE / DEV CYANIDE STU­DIO Ring, ring! A Great One is on the line

PlayStation Official Magazine (UK) - - PREVIEW -

“CHOOSE YOUR WORDS TO DARK WA­TER’S QUEEN BEE VERY CARE­FULLY.”

There’s some­thing al­ter­nately en­tic­ing and sick­en­ing about the light. Its dim glow is vis­i­ble be­tween piles of marinelife vis­cera, and whether it’s lead­ing us to­wards or away from safety is not so eas­ily de­ter­mined. Pick­ing our way through cav­erns we hap­pen upon a dis­turb­ing scene, its main play­ers face­less, both hor­ri­fied as well as hor­ri­fy­ing.

As a shot rings out, we wake with a start to find our­selves re­clin­ing in our of­fice chair, an un­fin­ished drink on our desk. This is how we meet ex-sol­dier and de­tec­tive Ed­ward Pierce. A free­lancer for a pri­vate agency, he soon re­ceives a call in­form­ing him his per­sonal records have been de­stroyed in a fire.

Re­veal­ing the game’s pen-and-pa­per, table­top roots, it’s time to al­lo­cate skill points. While there is a strength stat, you won’t be punch­ing out Cthulhu in this game as there is al­most no com­bat. In­stead this stat is pri­mar­ily for pick­ing locks and forc­ing doors open. Much of the game’s ac­tiv­ity is fo­cussed on search­ing for clues and per­suad­ing the in­hab­i­tants of wan­ing whal­ing com­mu­nity Dark Wa­ter to let you in on their many, many se­crets.

The res­i­dents of Dark Wa­ter are far from chatty. They dis­trust out­siders, which we are, and par­tic­u­larly those who ask a lot of ques­tions, which we ab­so­lutely will be as we’re sent to in­ves­ti­gate an­other mys­te­ri­ous fire in their midst.

CAT GOT THE SCREAM

The game’s set in pro­hi­bi­tion-era Amer­ica, but a young lady named Cat keeps the booze flow­ing in Dark Wa­ter if you’re so in­clined to wet your whis­tle. Un­for­tu­nately, she’s not ex­actly the warm and fuzzy type her­self, hav­ing made an ex­am­ple of a lo­cal po­lice­man who dis­pleased her us­ing a very sharp Ital­ian blade. We have to choose our words to her and her men very care­fully, as she soon demon­strates di­rectly pre­cisely how ca­pa­ble she is.

By hook or by crook, we make our way to the scene of the fire, which wiped out an en­tire fam­ily, and this is where we get that sink­ing feel­ing that per­haps The Call was com­ing from in­side the house all along… We’ll be an­swer­ing it in time for Hal­loween.

Above Dark Wa­ter holds a se­cret about a ‘mirac­u­lous catch.’ Call us cyn­i­cal, but we sus­pect they caught more than just a whale.

Ex­plor­ing a scene helps you piece to­gether what hap­pened… or re­veals some­thing un­ex­pected.

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