Set­ting the scene

How the town of Trüberbrook is be­ing brought to life

PlayStation Official Magazine (UK) - - PREVIEW -


Scenes in the game be­gin as hand­made mod­els. They’re cre­ated from wood and card and are treated like mini film sets, with work­ing light­ing rigs.


The scenes are then turned into base ge­om­e­try us­ing pho­togram­me­try. Each item is cleaned up and pol­ished be­fore be­ing added into the game.


With the in-game scene set, it’s time to add the dig­i­tal pup­pets. Here an un­tex­tured Tannhauser is dropped into the scene to test.


Now ev­ery­thing is work­ing ingame we get a unique blend of real-world mod­els, pup­petry, and tra­di­tional game CG. All that’s left is to solve those puz­zles…

Ev­ery­thing you see has been mod­elled in real life, down to each tiny wire.

Left Wait­ing for a late bus? That doesn’t sound like Ger­man ef­fi­ciency. Some­thing’s def­i­nitely strange about Trüberbrook.

Above An omi­nous de­ten­tion room where Tannhauser will face a Kafkaesque chal­lenge – stay a while, stay for­ever!

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