Setting the scene
How the town of Trüberbrook is being brought to life
Scenes in the game begin as handmade models. They’re created from wood and card and are treated like mini film sets, with working lighting rigs.
The scenes are then turned into base geometry using photogrammetry. Each item is cleaned up and polished before being added into the game.
With the in-game scene set, it’s time to add the digital puppets. Here an untextured Tannhauser is dropped into the scene to test.
Now everything is working ingame we get a unique blend of real-world models, puppetry, and traditional game CG. All that’s left is to solve those puzzles…
Everything you see has been modelled in real life, down to each tiny wire.
Left Waiting for a late bus? That doesn’t sound like German efficiency. Something’s definitely strange about Trüberbrook.
Above An ominous detention room where Tannhauser will face a Kafkaesque challenge – stay a while, stay forever!