CALL OF DUTY: WWII – SHADOW WAR

Go­ing out with a bang

PlayStation Official Magazine (UK) - - CONTENTS -

The fi­nal DLC for Call Of Duty: WWII is the most ex­plo­sive yet, with three new mul­ti­player maps (Ex­ca­va­tion, Air­ship, and Chan­cellery) bol­stered by a new War mode mis­sion, and the fi­nale to the Nazi Zom­bies story arc.

All three mul­ti­player maps do a good job of mix­ing in­door and ex­te­rior lo­ca­tions. One minute you’re con­fined to the deca­dent halls of Chan­cellery, the next you’re out in the rub­ble. Air­ship of­fers flash­backs to Bat­tle­field 1 with its main draw of shoot­ing out and over the top of a blimp, while Ex­ca­va­tion main­tains the se­ries’ abil­ity to tell a story with its map de­signs – here an Al­ge­rian trea­sure hunt.

New War mode mis­sion Op­er­a­tion Ar­cane takes some lib­er­ties with its WW2 set­ting, pre­fer­ring the mytholo­gies of In­di­ana Jones and Cap­tain Amer­ica to his­tor­i­cal fact. Here Tesla guns rub shoul­ders with un­cov­ered alien tech in­side a mys­te­ri­ous Nazi lab – it’s the kind of es­capism more akin to Zom­bies or early Tre­yarch, and its very much wel­come.

Which segues into the fi­nal chap­ter of this COD’s Zom­bies cam­paign, ti­tled Frozen Dawn. The whole setup has seen a vast im­prove­ment over pre­vi­ous overly hordey edi­tions. This chap­ter sets the team against big bad Thule and comes across as Id-lite in its blend of hor­ror and nar­ra­tive pac­ing.

TESLA GUNS RUB SHOUL­DERS WITH UN­COV­ERED ALIEN TECH IN­SIDE A MYS­TE­RI­OUS NAZI LAB.

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