Pride comes before an Earthfall
Reviewing this game last issue, I found that being hideously outnumbered against swarms of deadly aliens wasn’t quite as much fun as it sounds. This was partly down to underpowered weapons, partly down to bugs ( not the alien sort), and partly down to weight of numbers sitting in place of smart AI. It didn’t help that the online portion of the game was unstable – have things improved since?
You can exclusively play solo should you so wish (ramp friendly AI up to maximum competence if you do), but it’s abundantly clear that Earthfall was designed with human partners in mind. A few weeks after release, netcode is slightly improved, but Dalek voice chat remains. On a bad night, half of my searches can still fail to find a match, though it’s now clearer that this is sometimes due to a lack of players rather than connection issues.
Although you can select which stage you want to play, and at which difficulty, there is at time of writing no lobby system. While this is understandable for a game with just four spaces per game, it also means there’s no way you can avoid hosts with poor connection.
In happier news, the Earthfall community is, in my experience, (mostly) lovely. Few use headsets (surprisingly, perhaps), but the ones I’ve come across who do are friendly and helpful. In one match, the whole team bonded over the surprisingly brutal difficulty of it all. Shared pain FTW.
That alone makes games more pleasant. Whether they’ve got headsets or not, players are always quick to revive fallen teammates and rescue those grabbed by a
ON A BAD NIGHT, HALF OF MY SEARCHES FOR OTHER PLAYERS CAN STILL FAIL TO FIND A MATCH.
INFO FORMAT PS4 PUB HOLOSPARK DEV HOLOSPARK REVIEW #153, 6/10