EARTH­FALL

Pride comes be­fore an Earth­fall

PlayStation Official Magazine (UK) - - CONTENTS -

Re­view­ing this game last is­sue, I found that be­ing hideously out­num­bered against swarms of deadly aliens wasn’t quite as much fun as it sounds. This was partly down to un­der­pow­ered weapons, partly down to bugs ( not the alien sort), and partly down to weight of num­bers sit­ting in place of smart AI. It didn’t help that the on­line por­tion of the game was un­sta­ble – have things im­proved since?

You can ex­clu­sively play solo should you so wish (ramp friendly AI up to max­i­mum com­pe­tence if you do), but it’s abun­dantly clear that Earth­fall was de­signed with hu­man part­ners in mind. A few weeks af­ter re­lease, net­code is slightly im­proved, but Dalek voice chat re­mains. On a bad night, half of my searches can still fail to find a match, though it’s now clearer that this is some­times due to a lack of play­ers rather than con­nec­tion is­sues.

Al­though you can select which stage you want to play, and at which dif­fi­culty, there is at time of writ­ing no lobby sys­tem. While this is un­der­stand­able for a game with just four spa­ces per game, it also means there’s no way you can avoid hosts with poor con­nec­tion.

In hap­pier news, the Earth­fall com­mu­nity is, in my ex­pe­ri­ence, (mostly) lovely. Few use head­sets (sur­pris­ingly, per­haps), but the ones I’ve come across who do are friendly and help­ful. In one match, the whole team bonded over the sur­pris­ingly bru­tal dif­fi­culty of it all. Shared pain FTW.

TEAM CURRY

That alone makes games more pleas­ant. Whether they’ve got head­sets or not, play­ers are al­ways quick to re­vive fallen team­mates and res­cue those grabbed by a

ON A BAD NIGHT, HALF OF MY SEARCHES FOR OTHER PLAY­ERS CAN STILL FAIL TO FIND A MATCH.

INFO FOR­MAT PS4 PUB HOLOSPARK DEV HOLOSPARK RE­VIEW #153, 6/10

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