A Mar­tyr to the flaws

PlayStation Official Magazine (UK) - - CONTENTS - Alex Spencer

Warham­mer 40,000 has proved fer­tile ground for videogame adap­tions in re­cent years. Each new game has given the ‘grim­dark 41st Mil­len­nium’ treat­ment to a dif­fer­ent genre, 1 and Inquisitor – Mar­tyr is no ex­cep­tion, stretch­ing its Warham­mer them­ing over the skele­ton of a Di­ablo-style ac­tion RPG.

You play an Inquisitor, equal parts se­cret po­lice­man and witchfinder gen­eral, in one of three flavours: the agile As­sas­sin, tank-like Cru­sader, or magic-wield­ing Psyker. This be­ing an ac­tion RPG, though, whichever class you choose, your job is roughly the same: ham­mer the at­tack but­tons and scoop up the re­sult­ing loot like a gothic Roomba. It’s a solid for­mula, but can feel an awk­ward fit for the set­ting. The genre-stan­dard cooldown bars and spe­cial abil­i­ties of com­bat don’t make much sense when you’re armed with a sniper ri­fle, for ex­am­ple – what’s the dif­fer­ence be­tween the q at­tack and the slower-to-recharge u? Swords and psy­chic abil­i­ties do fare bet­ter, the lat­ter’s py­rotech­nics ad­ding a spot of much­needed colour to the gun­metal grey fu­ture. 2

Ul­ti­mately, ac­tion RPGs live or die on their loot. Mar­tyr drowns you in new weapons and equip­ment, but rather than a treat, pick­ing through it all can feel like a chore. There are too many stats to keep track of, and each new weapon is only in­cre­men­tally bet­ter than the last, mean­ing you rarely feel that all-im­por­tant leap in power.

If Mar­tyr was the Warham­mer game you’ve been wait­ing for, it’s likely to dis­ap­point. But take so­lace: the next one prob­a­bly isn’t too far away.

FOOTNOTES1 Each with its own un­wieldy, punc­tu­a­tion-abus­ing sub­ti­tle, a tra­di­tion Mar­tyr keeps alive. 2 Use these too much and you’ll psy­chi­cally over­heat, at­tract­ing de­mons from the Warp.


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