WARHAMMER 40,000: INQUISITOR – MARTYR
A Martyr to the flaws
Warhammer 40,000 has proved fertile ground for videogame adaptions in recent years. Each new game has given the ‘grimdark 41st Millennium’ treatment to a different genre, 1 and Inquisitor – Martyr is no exception, stretching its Warhammer theming over the skeleton of a Diablo-style action RPG.
You play an Inquisitor, equal parts secret policeman and witchfinder general, in one of three flavours: the agile Assassin, tank-like Crusader, or magic-wielding Psyker. This being an action RPG, though, whichever class you choose, your job is roughly the same: hammer the attack buttons and scoop up the resulting loot like a gothic Roomba. It’s a solid formula, but can feel an awkward fit for the setting. The genre-standard cooldown bars and special abilities of combat don’t make much sense when you’re armed with a sniper rifle, for example – what’s the difference between the q attack and the slower-to-recharge u? Swords and psychic abilities do fare better, the latter’s pyrotechnics adding a spot of muchneeded colour to the gunmetal grey future. 2
Ultimately, action RPGs live or die on their loot. Martyr drowns you in new weapons and equipment, but rather than a treat, picking through it all can feel like a chore. There are too many stats to keep track of, and each new weapon is only incrementally better than the last, meaning you rarely feel that all-important leap in power.
If Martyr was the Warhammer game you’ve been waiting for, it’s likely to disappoint. But take solace: the next one probably isn’t too far away.
FOOTNOTES1 Each with its own unwieldy, punctuation-abusing subtitle, a tradition Martyr keeps alive. 2 Use these too much and you’ll psychically overheat, attracting demons from the Warp.
FORMAT PS4 ETA OUT NOW INFO PUB NEOCOREGAMES DEV NEOCOREGAMES