AS­SAS­SIN’S CREED ODYSSEY

That

PlayStation Official Magazine (UK) - - CONTENT -

Be a lover as well as a fighter in this An­cient Greek epic.

W@IanDean4 hen you have a grand sprawl­ing ad­ven­ture fringed with role­play­ing ideas where di­a­logue choices af­fect the world in a ma­te­rial way, all you re­ally want to know is: can you smooch your way across An­cient Greece? Of course you can. You can’t walk 500 yards on one of the game’s many idyl­lic is­lands with­out re­ceiv­ing a coy wink or, in­deed, an up­front propo­si­tion for a good time un­der the toga. It’s the Greek way, we’re told. Hash­tag MeToo? More like hash­tag MeQuoque. Of course ev­ery­thing is con­sen­sual, and when and if it’s not, like the mo­ment I stum­ble into an il­le­gal sex dun­geon, you can right the wrong with a slice of your sword. Ul­ti­mately it’s in your hands (NOT THAT), and that’s the real dif­fer­ence As­sas­sin’s Creed Odyssey holds over its pre­de­ces­sors.

This world is your play­ground and how you act im­pacts it, not sim­ply in mon­u­men­tal nar­ra­tive ways but in small, in­cre­men­tal causes and ef­fects.

Your first big de­ci­sion is whether to play as Kas­san­dra or Alex­ios. That’s right, As­sas­sin’s Creed fi­nally has a fully-fledged fe­male lead, even if it’s fudged and the de­ci­sion is given to you, the player. Kas­san­dra is, ac­cord­ing to the dev, the canon­i­cal hero of Odyssey, so she’s our gal.

“YOU CAN’T WALK 500 YARDS WITH­OUT RE­CEIV­ING A COY WINK, OR, IN­DEED, AN UP­FRONT PROPO­SI­TION.”

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