THE GAR­DENS BE­TWEEN

Friend­ship grows like a flower

PlayStation Official Magazine (UK) - - CONTENT -

On a dark and stormy night, two friends, Arina and Frendt, are shel­ter­ing from the rain in their shared tree­house be­tween their two houses. Mys­te­ri­ously, they end up trans­ported to a sur­real world of is­lands akin to some­thing out of a pop-up book, pop­u­lated by gi­ant recre­ations of their shared mem­o­ries. It’s an imag­i­na­tive jour­ney told word­lessly, as the two friends ferry from one dio­rama-like is­land to the next in their tree­house.

You don’t con­trol ei­ther of the pals di­rectly – in­stead you’ve got a han­dle on time. The cam­era fol­lows the girls around as they make their way from their makeshift boat to a gate at the end of an is­land’s path, and you ei­ther fast-for­ward or rewind them on their route us­ing the ana­log stick, D-pad, or p and i. 1 Beyond that, you’ll only be us­ing q to get them to in­ter­act with ob­jects. The ul­ti­mate goal is for one of them to carry a light in a lantern to the gate at the end, while the other can ac­ti­vate things like switches.

The is­lands move as time pro­gresses, 2 and of­ten you’ll be switch­ing be­tween mul­ti­ple states, or con­trol­ling lines of time slightly dif­fer­ently, to make ev­ery­thing come to­gether. Some puz­zles use this in­ge­niously, get­ting you to mess with the or­der of in­puts, or align ob­jects in cer­tain ways. For the most part they’re in­tu­itive and just the right level of tax­ing, with only a cou­ple of par­tic­u­larly tricky leaps of logic. While a sim­ple con­cept, the game it­self is just the right length to stop the idea spread­ing too thin. With a beau­ti­ful am­bi­ent sound­track, and a warm story won­der­fully told, it’s one that will stick with you for a while. Os­car Tay­lor-Kent Some­timesyou’llfind­y­our­self­scrub­bing­back­wards and for­wards too of­ten, and wish­ing you could change the speed. Ev­ery is­land is beau­ti­ful, filled with the pair’s shared ex­pe­ri­ences.

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