An RPG with a side of quest
In Cyberpunk 2077, the side content’s as good as the main
07Fans of CD Projekt Red’s phenomenal The Witcher 3 are already well aware of the studio’s commitment to the story side of epic, sweeping RPGs. Its attitude towards making a game’s side content just as engaging as the main questline is continuing into Cyberpunk 2077, with quest designer Patrick Mills making it clear that we shouldn’t notice a difference between main quests and side-quests.
Everyone who’s played The Witcher 3 can recall times when, even though they were overlevelled, they’d want to see a side-quest through to the end just to experience the story, even without gaining much character XP as a reward. This is pretty special in a genre where in many cases fetch quests can be used to bulk out a game – going somewhere on the map to collect an onion for example (sorry, Final Fantasy XV).
CD Projekt Red is aiming to take story-led quests even further with its neon-soaked sci-fi RPG, with only little things like how quests are marked in the UI making it clear which quests are main, and which aren’t. Quest quality will never take a hit, as the dev’s dedicated to telling unique and engaging stories – and that’s what we love about a good RPG.
Bandai Namco has signed on as the European distributor of the game, just as it was for The Witcher 3. The two companies have strong links; The Witcher 3’s Geralt recently appeared in Bandai Namco’s Soulcalibur VI as a crossover character. Producer Richard Borzymowski also recently revealed that the main story was playable from start to finish, though in a very early state. News of distribution might mean the game will be coming much sooner than 2077 after all.
PLAYERS SHOULDN’T NOTICE A DIFFERENCE BETWEEN MAIN QUESTS AND SIDE-QUESTS.
Good side-quests add depth and interest to a world – Night City sounds a promising place to explore.