CONTROL
Remedy’s intriguing new supernatural shooter sees you taking (on) The Hiss
Walking the constantly shifting floors of The Oldest House, Jesse Faden attempts to uncover the secrets of both the building and the Federal Bureau Of Control that occupies it… which, owing to an invasion of monsters called The Hiss, she’s the newly appointed director of. This is just the start of a very long first day.
With the shapeshifting Director’s Service Weapon to hand there’s plenty of runningand-gunning to do in Jesse’s shoes, but you also have a repertoire of telekinetic tricks, giving you the ability to shield yourself with office detritus or lob furniture at enemies. However, we’ve now seen that even smaller bosses can hurl projectiles right back at Jesse.
PILLAR FIGHT
The pillars we use for cover during just such a telekinetic encounter are only barely able to withstand the onslaught. We can’t help but appreciate the attention to detail in the way the brickwork collapses, though we don’t watch it for long as we need to scurry to the next bit of cover.
As you explore the Oldest House you discover artefacts that allow you to do more than just hurl stationery at Hiss. New powers, such as levitation, open up the secrets
“YOU DISCOVER ARTEFACTS THAT ALLOW YOU TO DO MORE THAN JUST HURL STATIONERY AT HISS.”
of the building, and along the way you uncover rituals and follow bizarre side-quests such as one to help a man who can’t stop gazing at a fridge.
Control borrows heavily from the New Weird fiction genre, with certain chains of events necessary for progression following something of a dream-like logic. One thing’s for sure: you won’t want to sleep on it next year.