DEATH STAND­ING

Ko­jima’s big, weird ad­ven­ture is get­ting closer to re­lease

PlayStation Official Magazine (UK) - - CONTEN -

For­mat PS4 ETA TBC Pub Sony Dev Ko­jima Pro­duc­tions

At the Ar­gentina Games Show ac­tor Troy Baker was on hand to ex­plain just how “big and weird” Hideo Ko­jima’s Death Strand­ing is go­ing to be. It’s the first game the enig­matic de­vel­oper’s made since leav­ing Kon­ami and sign­ing to Sony.

Ac­cord­ing to Baker, Hideo Ko­jima had the en­tire game in his head for two years be­fore de­vel­op­ment be­gan. He didn’t make any notes or de­tailed doc­u­ments about the story, char­ac­ters, or ac­tion, but chose to just jump into mak­ing the game.

“He has assem­bled an in­cred­i­ble cast to pull off a fan­tas­ti­cal game,” says Baker, who plays The Man In The Golden Mask, a mysterious char­ac­ter who was re­vealed at the Tokyo Game Show. “It’s trippy, it’s weird; I have no idea when it’s com­ing out. I be­lieve I’ve fin­ished film­ing, so my role and ev­ery­thing – and I think Nor­man’s fin­ished as well but I could be wrong.”

Those fi­nal words sug­gest the game is closer to com­ple­tion than any­one may have ex­pected, and hints at a 2019 re­lease. Of course, there’s a great deal of dif­fer­ence be­tween ac­tors fin­ish­ing on a game’s pro­duc­tion and the artists and coders fi­nal­is­ing the project.

CLASS ACTS

Baker joins a hefty cast of Hol­ly­wood stars, which now in­cludes Nor­man Ree­dus (The Walk­ing Dead), Mads Mikkelsen (Casino Royale), Guillermo del Toro (The Shape Of Wa­ter), Léa Sey­doux (Spec­tre), Lind­say Wag­ner (The Bionic Woman), and Emily O’Brien (Bat­man: The En­emy Within).

What is Death Strand­ing, other than Ko­jima’s pet project de­signed to cor­ral his friends and get the in­ter­net twitch­ing? The hon­est an­swer is: no-one re­ally knows. Even some of the tal­ent in­volved seem to have only a vague idea of what the fi­nal game will play like.

We do know there’s a hefty mul­ti­player com­po­nent, likely tied to co-op ideas. There’s also a meta-game in which you need to carry pre­car­i­ously bal­anced parcels across a des­o­late land­scape of wa­ter­falls and shin­gle; each par­cel is its own phys­i­cal ob­ject so one wrong move and they all tum­ble. And we also know there’s an al­ter­nate world of sorts, alien be­ings, dan­ger­ous un­seen forces, and spooky ba­bies that power mech­a­nisms that can see into this hid­den world. Stealth, minigames, in­cred­i­ble visuals… it is, as Baker says, go­ing to be ‘weird’. But very, very im­pres­sive.

“HE’S ASSEM­BLED AN IN­CRED­I­BLE CAST TO PULL OFF A FAN­TAS­TI­CAL GAME.”

Cud­dle that jar-baby, it could be the se­cret to sur­vival in this crazy sci-fi ad­ven­ture.

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