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Arkham Horror: Mother’s Embrace

Calling Cthulhu and realising it’s coming from inside the house

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The year is 1926 and a professor of Astronomy has been found murdered in her own home. As you assemble your team of investigat­ors, the stars may well have aligned – just not for you. Based on the board game of the same name, itself an offshoot of the tabletop RPG Call Of Cthulhu, this is another title that gleefully ransacks the writing of HP Lovecraft.

While we are increasing­ly wishing spooky games drew from literally any other 20th-century pulp horror author, this one features an all-new story by the official writers of Fantasy Flight Interactiv­e, the company behind the board game. Formerly known as Mansions Of Madness, it invites you to dive deep into a murder mystery where all is not as it seems.

’TEC SUPPORT

Before you head to the scene of the crime, you’re presented with a line up of 12 investigat­ors to choose from. Each one is a protagonis­t from the board game’s history and boasts their own special skills. As you’re going to encounter more than dusty books and secret passageway­s, these unique talents come in handy.

Gathering clues will take you through the professor’s mansion and beyond as you try to piece together what happened over the course of nine chapters. But tight-lipped witnesses aren’t the only thing that could bring your investigat­ion to a halt; the mystery grows to involve a mysterious cult and nightmares made real. The game features turnbased combat with ranged, melee, and magical attacks, and you’re going to have to fight for the truth.

These bust-ups can take a serious toll on your investigat­ive team, affecting them both physically and mentally. In typical RPG fashion, the choices you make throughout the story can affect the overall course of your investigat­ion, as can the psychic and bodily scars your team incur during fisticuffs with the terrifying Unknown.

IMPRESSION­S

Who doesn’t love a murder mystery? Given its blend of brain bending and combat, we’re keen to investigat­e.

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 ??  ?? Assemble your team and get to the heart of the matter with wits, fists, guns, and even magic.
Assemble your team and get to the heart of the matter with wits, fists, guns, and even magic.

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