SFX

Elite: Dangerous

When boring is good

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Release Date: OUT NOW!

Format reviewed: Platform PC Publisher: Frontier

Elite:

Dangerous succeeds at much, but it isn’t finished. A game of this scale might never be. Frontier has drawn a line under the game’s lengthy beta at a point where it is, arguably, feature complete. It’s a space game where you can hunt, trade, pirate, smuggle and explore across a 1: 1 model of the Milky Way – but where many of those features lack the depth that might give them meaning, or the variety that might reward lasting engagement.

In part, Dangerous is great because it is boring. This is a sim, committed to its own part- science, part- fiction set of rules and mechanics. It’s not interested in being a piece of entertainm­ent that you pick up and consume. Elite’s Milky Way is a place that you inhabit, criss- crossed by ships that behave like real machines and governed by systems of trade, law and political power that churn away according to complicate­d, directorle­ss algorithms.

Other games have attempted the same, but none have approached Dangerous’ degree of fidelity or visual spectacle. Every player will, at some point, tell the story of the first time they discovered a dying star or saw a capital ship materialis­e in the middle of a heated battle. You will, whether or not you appreciate it consciousl­y, benefit from the extraordin­ary attention paid to the little things: docking animations, station detail, utterly extraordin­ary sound design.

As an MMO ( a classifica­tion that doesn’t quite suit Elite, but it’s an online- only game) it’s reliant on influence percentage­s and reputation ratings to determine who rules what. Sadly, you personally are unlikely to ever really change anything. Even when the community attempted to force regime change in a system through mass interventi­on, nothing really came of it. The game also needs tweaks to its balance and progressio­n curves, intelligen­t alteration­s to the algorithms that generate content to discourage repetition, and a substantia­l injection of depth into its influence systems. It needs more stuff, and deeper stuff.

But its weaknesses only come to light because of its strengths; Elite is capable of delivering some of the best stories about spaceships that you’ve ever taken part in. It’s a great game and, with time, potentiall­y a classic. Much rests on Frontier’s ability to build on these broad but somewhat shallow foundation­s. Chris Thursten This is the fourth in the Elite franchise, but the first since 1995’ s Frontier: First Encounters. Which was rubbish.

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